dr.hal -> RE: OT US Army War College looking for Professor of Strategic Game Design (3/12/2020 1:38:58 AM)
|
quote:
ORIGINAL: jdsrae quote:
ORIGINAL: dr.hal One thing I thought of doing was giving each student a character (and thus a command domain) and then imposing restrictions on communications, including those induced by the characters themselves. This worked to some extent. Main characters such as King, MacArthur, Nimitz, etc., could not talk to each other directly, only by written note (passed through me, who sometimes injected gibberish), and some players were told to be hostile to others. This was done at the Japanese level too, especially between Navy and Army types. It led to some interesting confusion and misdirection. I know, hard to believe huh???? In all instances I acted as head of state of each nation involved (which says a LOT about me!). I’ve been thinking about this recently, with an idea to get a few interested forumites to role play National and/or Command HQ leaders while the main player is the Grand CIC. Role players mainly to have power of veto on decisions to spend Political Points and the use of “their” units in certain geographic areas. The main purpose to bring a bit of international politics (Allies) or inter-service rivalry (Japan) into the game. I might start a new thread on it on the weekend. Very good idea..... and remember that "inter-service rivalry" was in no way confined to the Japanese. It would be very interesting to write the script for individual players. There would be competing designs over individual units, land, sea and air. I wonder if you could compartmentalize individual areas so that one person could move his or her units (be it alone national or zone lines), then pass that along to the next so that another component of the move could be completed, etc. It sure would prove a challenge to get any coordinated effort done!
|
|
|
|