Public Beta hotfix 1.12.04 exe file (Full Version)

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Joel Billings -> Public Beta hotfix 1.12.04 exe file (3/18/2020 6:09:33 PM)

I have attached a zip file with a hotfix for the current 1.12.03 public beta. If you have this public beta installed, unzip this file into your Gary Grigsby's War in the East folder. I suggest you rename your current WarInTheEast.exe file before you unzip this new file in case you want to go back to the 1.12.03 version at some point. We think this addresses the major issues that have come up with 1.12.03, as well as adding a few new features and game tweaks. We could use some feedback from those of you that try this out so we know how well the issues have been addressed. This exe is not intended for Steam or GOG versions. We will be working on getting full updates made for this, but am not sure how quickly this can be turned around by Matrix. In the meantime, getting feedback on this hotfix would be appreciated. The only additional file that will be in the full update is a slightly modified translation file for German users. If you have the German version you can play this version without the extra file, you just will be missing a few new translations. Thanks to morvael and Denniss for their time putting this update together.


Update Notes for 1.12.04

New features
1. Improved the way in which games are saved on disk drives with write caching enabled. It should no longer be possible to load a saved game that is still in the process of being written to disk.
2. Reverted most of the changes to highlighting out of supply units from previous patch, in order to allow pocketed enemy units that can be destroyed to be highlighted red. Units should still be highlighed yellow when more than 57 MP or 18 hexes from railhead (which is where penalties to resupply from railhead drop below 50%).
3. Supplied units making a displacement move will not be allowed to move through enemy controlled hexes during the logistics phase, or while being able to trace a path of friendly controlled hexes towards supply source.
4. During retreat and displacement moves non-Finnish Axis units will ignore Finnish and Italian supply sources, and Finnish Axis units will ignore non-Finnish supply sources.
5. Reduced maximum morale level at which units can shatter from 55 to 40 (and from 70 to 55 for on-map units smaller than a brigade).
6. Reduced displacement move minimum distance from 12 (8 for combat units with nominal speed of less than 25 MP) to 6 (4). Reduced displacement move maximum distance from 20 (16) to 12 (8).
7. Adjusted retreat and displacement move hex scoring and sorting order. This should result in better selection of hexes to retreat or displace to.
8. Mountain units will use foot movement costs for supply in all types of terrain. This will affect resupply, fetching extra resources on demand, building forts, and airhead supply.
9. A hex will now be eligible for FBD/NKPS repair if:
a. it is within 4 hexes of a railhead (6 in the Baltic zone prior to Dec 1941) - please note, that since 1.12.00 range to rail or HQ is now measured along the path of lowest MP cost to target hex, not in a straight line);
b. it is within RRV (Rail Repair Value of the FBD/NKPS unit) hexes of a railhead;
c. it is connected to another friendly rail hex that has less than 2 damage.
10. It will be now possible to voluntarily disband units scheduled for future disbandment.
11. It will be now possible to voluntarily destroy isolated HQ units.
12. It will be no longer possible to voluntarily disband units supplied via sea.
13. Playing with unlocked support option will reset HQ units to the following limits (instead of 3 for all) at game start:
a. locked for reinforcements (if under human player control);
b. 0 for high command, army group/front, Axis army HQs, air HQs;
c. 2 for Guards, Axis elite, SS elite, LW elite; German "Panzer Corps", and "Motorized Corps"; Soviet "Tank Army", "Shock Army", "Guards Army", and "Gds Army" HQs;
d. 1 for other HQs.
14. Fort at level 4 or better will not prevent defender's retreat if there will be no town, city or urban terrain in hex.
15. Bonus fort removal in combat will be rounded up, so at least 0.02 of fort level will be removed at all times (when bonus for removal will be allowed).

Bug fixes
1. Fixed a bug which resulted in wrong hex being selected as target of a retreat.
2. Fixed a bug in surrender checking code, which resulted in a possibly infinite loop moving units back and forth between several hexes.
3. Fixed a bug where MP supply modifier wasn't calculated correctly for mountain units in mountain hex.
4. Fixed a bug where it was impossible to edit disabled men for Axis side in the editor.
5. Fixed a bug where fighter-bombers on bomber mission were classified as fighters when calculating aircraft in range of target, which prevented air group selection window from appearing for bomb missions, when there was no regular bomber groups in range.




JamesM -> RE: Public Beta hotfix 1.12.04 exe file (3/18/2020 10:05:47 PM)

Thank you




VidkunQuisling -> RE: Public Beta hotfix 1.12.04 exe file (3/18/2020 10:22:20 PM)

Awesome, this update fixed my check unit surrender crash.

Thanks guys! Operation Barbarossa continues as I sit in corona virus quarantine.




dirtyharry500 -> RE: Public Beta hotfix 1.12.04 exe file (3/19/2020 11:27:11 AM)

yes, locked at home since sunday , a plenty time to play the game ![sm=duel.gif]




Gamer64 -> RE: Public Beta hotfix 1.12.04 exe file (3/20/2020 11:08:14 AM)

When will this be up on Steam please? Is it safe to install the file if we are on Steam?

Gamer64




wkuh -> RE: Public Beta hotfix 1.12.04 exe file (3/20/2020 11:20:47 AM)

tried the download twice, but couldn't execute because some "steam.dll" file not found on my computer. Any help?




Kilo59 -> RE: Public Beta hotfix 1.12.04 exe file (3/20/2020 3:08:08 PM)


quote:

ORIGINAL: Gamer64

When will this be up on Steam please? Is it safe to install the file if we are on Steam?

Gamer64

I have replaced the WarInTheEast.exe file in my Steam folder with this one, and seems to be working fine. Game comes up as 1.12.04.




Bozo_the_Clown -> RE: Public Beta hotfix 1.12.04 exe file (3/21/2020 1:54:41 AM)

I installed the patch and now my opponent, who doesn't want to install the new patch, is unable to open the game file. Is there anything we can do? Is it possible to revert to the previous turn so that I can play the same turn again with the old version?




Joel Billings -> RE: Public Beta hotfix 1.12.04 exe file (3/21/2020 2:16:25 AM)

It may be possible to revert, but I'd recommend waiting until the update comes out from Matrix and your opponent upgrades.




Bozo_the_Clown -> RE: Public Beta hotfix 1.12.04 exe file (3/21/2020 2:25:08 AM)

Ok, thanks for the quick answer.




Model1950 -> RE: Public Beta hotfix 1.12.04 exe file (3/21/2020 10:29:27 AM)


Game will not load same couldn't execute because "steam.dll" file not found on my computer.

I do not even have steam on my computer

Now what?




Model1950 -> RE: Public Beta hotfix 1.12.04 exe file (3/21/2020 10:50:08 AM)


quote:

ORIGINAL: Model1950


Game will not load same couldn't execute because "steam.dll" file not found on my computer.

I do not even have steam on my computer

Now what?


I had to delete 1.12.03 files

Working now.




Bozo_the_Clown -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 1:31:46 AM)

quote:

It may be possible to revert,


Could someone please do this. Game is Bozo_the_Clown vs. oldrocky. Would need to revert back to Soviet turn 31.

Thanks!




BrianG -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 2:49:47 PM)

Is anyone still seeing weird rout locations?

I swear I thought i saw a rout which ended up in the front line which had not moved.




HardLuckYetAgain -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 5:10:25 PM)


quote:

ORIGINAL: BrianG

Is anyone still seeing weird rout locations?

I swear I thought i saw a rout which ended up in the front line which had not moved.


I have seen multiple routes routing one hex down the line in ZOC of my units instead of backward. I have seen routes go 5 to 15 hexes backward and end up on the front line. Yes, it is very common now with current ruleset. I can see this as a problem on a front line with low unit density.




morvael -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 5:25:48 PM)

Please post screenshots, they will be helpful in adjusting weights which are used to score hexes in range to find optimal one. Distance and cost to supply source is most important one, but perhaps not strongly prioritized enough.




HardLuckYetAgain -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 6:10:51 PM)


quote:

ORIGINAL: morvael

Please post screenshots, they will be helpful in adjusting weights which are used to score hexes in range to find optimal one. Distance and cost to supply source is most important one, but perhaps not strongly prioritized enough.


Here is an example.

Hex 1 circled router to arrow

Hex 2 eventually routes to the front line again shown. Hope this helps.



[image]local://upfiles/53556/7B0D1DFFD1764C0C8F1439587510DD6F.jpg[/image]




HardLuckYetAgain -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 6:35:25 PM)

Here is after the 295 German infantry Division is routed screenshot shown 3rd under the Italian Alpine unit.

[image]local://upfiles/53556/5F09C0C4689D41FABF6A34C441125FA1.jpg[/image]




dgrimes -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 7:58:28 PM)

Similar situation. On first turn 125th Soviet Rifle Division in hex X48 Y45 routes to Kretinga hex X46 Y42 on front line (German units in front of Kretinga had no activity up until that time).




BrianG -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 8:45:37 PM)

Routs used to try and find their hq.

i think the new rout routine is not better than the old. atm




HardLuckYetAgain -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 9:09:40 PM)


quote:

ORIGINAL: BrianG

Routs used to try and find their hq.

i think the new rout routine is not better than the old. atm

I agree with you BrianG. I know Morvael is hard at work on this so hopefully soon.




Bozo_the_Clown -> RE: Public Beta hotfix 1.12.04 exe file (3/22/2020 11:46:42 PM)

quote:

I had to delete 1.12.03 files

Working now.



What exactly did you do? My opponent has the same problem and is unable to fix it.




morvael -> RE: Public Beta hotfix 1.12.04 exe file (3/23/2020 7:19:53 AM)

Well, at least they know the shortest path that will save them from encirclement. The problem is distance to enemy is not accounted for, only distance from initial hex. So the target is correct according to current priorities, but should be improved.




morvael -> RE: Public Beta hotfix 1.12.04 exe file (3/23/2020 7:48:41 AM)

quote:

ORIGINAL: BrianG
Routs used to try and find their hq.


This is also factored in, and priority was boosted in the last patch, but it's not the most important factor (distance to supply source will always be number 1).

quote:

ORIGINAL: BrianG
i think the new rout routine is not better than the old. atm


It's better in some aspects (speed, ability to rout inside pockets), it's worse in others (target hex selection, which can hopefully be fixed by adjusting priorities, and adding extra criteria).




morvael -> RE: Public Beta hotfix 1.12.04 exe file (3/23/2020 9:18:10 PM)

Offset moves after adding distance to enemy hexes as 4th highest scoring factor:


[image]local://upfiles/22250/790D105704B04E17ABE25722A78BC6C7.jpg[/image]




morvael -> RE: Public Beta hotfix 1.12.04 exe file (3/23/2020 9:18:32 PM)

Some more:

[image]local://upfiles/22250/9CC2426360AA491E958AEAF33EE7B959.jpg[/image]




morvael -> RE: Public Beta hotfix 1.12.04 exe file (3/23/2020 9:18:55 PM)

Another one:

[image]local://upfiles/22250/507F3D32CCBE4D4CAB531B99E60FCA25.jpg[/image]




morvael -> RE: Public Beta hotfix 1.12.04 exe file (3/23/2020 9:21:26 PM)

Another one:

[image]local://upfiles/22250/EF4C88393A0443458EC8511FB1417326.jpg[/image]




morvael -> RE: Public Beta hotfix 1.12.04 exe file (3/24/2020 8:34:12 PM)

More bugfixes along the way!




tyronec -> RE: Public Beta hotfix 1.12.04 exe file (3/24/2020 9:14:08 PM)

I had one unit this turn that retreated along my front line from hex to hex three times instead of moving away from the enemy. Not a problem, just to let you know.




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