PK1914 -> East First breaks the game (3/20/2020 8:37:07 PM)
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I have now played four games with an East First strategy. What does that mean? The Germans put EVERYTHING into the East and attack the Baltic Fleet on Turn 1. What happens: The Northern part of the Russian front gets easily ruptured and broken. Due to the very lax ZOC rules, the scarce Russian units in the North cannot prevent one or two deep cavalry raids. This means you are caught wrong footed in the Northern Front on T1 already, you spend the rest of the few game turns trying to plug the holes. Of course, against German corps, this is futile. The NM difference in a few turns makes any defense meaningless, even with an early Trench 1 level. In the South, the Austrians can sit back and relax. The Germans can take the heavy lifting and will do so after T2. The Austrians, even with an all-out assault on Belgrad (which always succeeds, unfortunately, as you can never retake the city with the few Serbs) do not lose NM as fast as the Russians. Then comes the death blow to the Russians, the German navy quickly moves in the Baltic and kills off the Russian navy there without meaningful resistance. The Germans can now cruise with 100+ morale and defend in the West. They can do some easy pickings against the French, of course, Belgium is ignored until much later in 1915. In 1915, the Russians are losing the game already even against Turks. All this, because the game gives an ahistorical Schlieffen East option. I do not think it should be allowed in this game as it never was a realistic game plan. It only should be available if both players agree. But even then, I would not as the Allies as you will ALWAYS lose. You can try the strategy above. There is no real resistance to this in the East. It gets even worse if you try to challenge the German fleet, with the massive NM bonus, the Germans can afford a full blown battle with their ships and even a loss. They still inflict so many casualties, that the Western Allies lose incredibly in NM and from then on, the writing is on the wall. I cannot see that any game goes beyond 1915 with that strategy. And yes, I played the first SCWWI and the problem was always the ships. But that could be navigated with a reasonable player. What I see here is not fun and I will not continue to play with any East Firsters.
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