redrum68 -> RE: Retreat pathing (4/6/2020 2:10:38 AM)
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If I understood the change logs then I think this in 1.12.02 is now the priorities: https://www.matrixgames.com/forums/tm.asp?m=4701116. Appendix A - retreat priorities ● number of enemy controlled hexes to supply source may not be worse than in current hex ● number of MP to supply source may not be worse than in current hex ● number of land + rail hexes to supply source may not be worse than in current hex ● less than 3 units in hex (f) ● lowest number of combat units in hex (f, c) ● highest number of non-combat units in hex (f, c) ● lowest number of non-combat units in hex (f, h) ● highest number of combat units in hex (f, h) ● lowest number of units in hex (f) ● lowest retreat cost in MP ● preferred direction of retreat ● random pick (20% chance) Though there is a few mentions in 1.12.04 as well but they are pretty vague: https://www.matrixgames.com/forums/tm.asp?m=4782241 4. During retreat and displacement moves non-Finnish Axis units will ignore Finnish and Italian supply sources, and Finnish Axis units will ignore non-Finnish supply sources. 7. Adjusted retreat and displacement move hex scoring and sorting order. This should result in better selection of hexes to retreat or displace to. 14. Fort at level 4 or better will not prevent defender's retreat if there will be no town, city or urban terrain in hex. It would be good to get a bit more detail on those and how the scoring works with those priorities.
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