RE: Soviet Dawn Beta Test Ausf. F (Full Version)

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terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/10/2020 6:52:18 AM)

Vienna (1/5)

Now the Player's Objectives are visible :

[image]local://upfiles/33508/4BE43887338841D0AA8B95BAD4D9BD7A.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/10/2020 11:50:19 AM)

Vienna (2/5)


Problem with the number of days for the conditions of victory: 11 days for a normal victory of the Soviets and 12 days for a victory of the Germans:

[image]local://upfiles/33508/6A1499A614EF4724A6D74014EC1B3811.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/10/2020 5:41:08 PM)

Vienna (3/5)


Problem with the victory conditions. I have capture all the districts for a brilliant victory but I have to wait 2 days :

[image]local://upfiles/33508/F6EF04E7FBB64EBF9D9E89ADEA24A0EB.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/10/2020 5:56:53 PM)

Vienna (4/5)


Problem with the victory conditions for brilliant and normal victory (it should be less than...):

[image]local://upfiles/33508/89CD2E98822C471D8C2EAEEACD453122.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/10/2020 6:13:11 PM)

Vienna (5/5)

Line jump for the brilliant victory debriefing:

[image]local://upfiles/33508/0E4CCB7F5CF348AD9BA35E8320CC3595.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/10/2020 9:13:31 PM)

Prague

The choice to recruit is very limited in the last scenario (?)

[image]local://upfiles/33508/9983A23A35FD489CADD2573358B68BDD.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/10/2020 9:18:32 PM)

Campaign End (Revenge - South)

- Line breaks for the debriefing

[image]local://upfiles/33508/B457B95206F440548DAAA2C7B5B0E7BD.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/11/2020 4:15:09 PM)

Statistics of the final battle (Prague, Revenge - South)


I did not choose the Crimea option to go faster.
Normal victory for the scenario Sea of Azov because of a bug, I should have had a brilliant victory.

[image]local://upfiles/33508/138D088B79774EA096D0AFA61000BABE.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/11/2020 7:32:38 PM)

Hall of Fame (1/5)

[image]local://upfiles/33508/6828C223C8CB4B64B9CEFD45704BF525.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/11/2020 7:33:29 PM)

Hall of Fame (2/5)

[image]local://upfiles/33508/DF512B164618492384C1E556580C6F3B.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/11/2020 7:34:51 PM)

Hall of Fame (3/5)

[image]local://upfiles/33508/4F0A70C928664DB69B9EAD76D0C4051A.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/11/2020 7:36:03 PM)

Hall of Fame (4/5)

Artillery:

The artillery is mainly used to weaken the enemy before its destruction by another unit, this explains the small relative number of Destroyed enemies compared to the Caused damage:

[image]local://upfiles/33508/08314C03931B4B1D96FD6D5C2AE83BC1.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/11/2020 7:37:54 PM)

Hall of Fame (5/5)

[image]local://upfiles/33508/AFACFB5980DD4CD595B5F9DC0E438E3E.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/12/2020 7:39:35 AM)

Hi terminator,

congratulations for your victory and many thanks for playing the whole campaign & reporting all the issues you came across. [&o]

I will fix them as soon as i can.

And that a very nice hall of fame you got there [8D]

Happy Easter from Germany




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/13/2020 6:33:42 AM)

Partisans (1/3)


Partisans only appear in Operation Rumiantsev and can help regular units...

[image]local://upfiles/33508/1E7AB14DC3E14573A7C624B9B9A43878.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/13/2020 6:39:35 AM)

Partisans (2/3)


...to destroy an artillery for example.

[image]local://upfiles/33508/66C1BD876FD9480480BEC58DB1A3132D.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/17/2020 8:49:42 AM)

Rumyantsev briefing line breaks fixed:



[image]local://upfiles/32021/650F601FED8E427D9764E06981E0271A.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/17/2020 9:40:57 AM)

Actually its mentioned in the conditions for a brillant victory, as you can see in the screenshot. So the reward is a BV instead a NV if all works out.


quote:

ORIGINAL: terminator

Sea of Azov(2/4)

Event CuttOffCrimea is not mentioned anywhere in the objectives and moreover we do not know what reward this objective yields ?




[image]local://upfiles/32021/CBB43400312E4F0594862C6D9069EBB0.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/17/2020 10:14:49 AM)

I added a new turn condition to limit the trigger of the NV to between >11 and <=13. If you fullfill the BV before it should be triggered. Its a bit strange this did not work before, as the execution is in alphabetical order.

quote:

ORIGINAL: terminator

Sea of Azov(4/4)

Impossible to obtain a Brilliant Victory, as soon as 5 units are placed on the marked hexagons we immediately obtain a Normal Victory (turns condition bug):



[image]local://upfiles/32021/AB46BFA119614B01818676ACA5FF7DF2.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/18/2020 7:01:12 AM)

quote:

ORIGINAL: Ronald Wendt

I added a new turn condition to limit the trigger of the NV to between >11 and <=13. If you fullfill the BV before it should be triggered. Its a bit strange this did not work before, as the execution is in alphabetical order.

quote:

ORIGINAL: terminator

Sea of Azov(4/4)

Impossible to obtain a Brilliant Victory, as soon as 5 units are placed on the marked hexagons we immediately obtain a Normal Victory (turns condition bug):



[image]local://upfiles/32021/AB46BFA119614B01818676ACA5FF7DF2.jpg[/image]


Hi Ronald,

I think it should be enough to correct the turn condition of the NV trigger to greater than 11:


[image]local://upfiles/33508/1E12DD1FEC754405ACE5599798D69A51.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/19/2020 4:54:14 AM)

Hi terminator,

your suggestion would trigger the events correcty. But it brings a problem to the table as there is a text which is stating the timeline. It would diplay it wrong With your solution:

[image]local://upfiles/32021/B5E517815A1E4A51A8F41BBF21DFD9C2.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/19/2020 5:41:05 AM)

Operation Uranus

I corrected the date in the briefing.

The medal:
Its true, the medal was awarded for duties before Uranus. But there are two angles here. Firstly i thought it more fun to get another medal. Secondly many units that took part were in or around Stalingrad before the offensive so contributed to the defense.
But it can be seen as a historical flaw in the campaign.

So if there is heavy opposition to that, its easy to remove the line with the award.

quote:

ORIGINAL: terminator

Operation Uranus (2/2)

You get the medal Defense of Stalingrad if you emerge victorious from Operation Uranus.
I am not sure that the medal Defense of Stalingrad is the most appropriate for Operation Uranus, which began on November 19, when it rewards those who fought between July 12 and November 19 (?)




[image]local://upfiles/32021/EE6FA78FC55C4688828BDEDEDB2FDE87.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/19/2020 4:06:20 PM)

quote:

ORIGINAL: Ronald Wendt

Hi terminator,

your suggestion would trigger the events correcty. But it brings a problem to the table as there is a text which is stating the timeline. It would diplay it wrong With your solution:

[image]local://upfiles/32021/B5E517815A1E4A51A8F41BBF21DFD9C2.jpg[/image]


Good to know !




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/20/2020 2:48:23 PM)

Jassy-Kishinev: Events now benefit the player not the AI

2nd Kiev:

Messages now all have Soviet background.

[image]local://upfiles/32021/51D1F0C4DB67432880507833F4304E2E.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/20/2020 2:52:26 PM)

2nd Kiev:

Markers for side events have been removed so the victory markers show up on the map.

[image]local://upfiles/32021/60EC14CA7EAB4B90AD3C1FBAA6BA2C37.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/21/2020 12:13:32 PM)

Crimea

I tested the Crimea option, no problem found.

[image]local://upfiles/33508/4D5486DE90C94A03B5827659AE1B0B7A.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/22/2020 9:28:36 AM)

quote:

ORIGINAL: terminator

Crimea

I tested the Crimea option, no problem found.



Great news! I also got good ones. The airport in "2nd Kiev" can now be used to deploy own aircraft after it was liberated:

[image]local://upfiles/32021/4572E49D90B849E68F51281693CCA4A2.jpg[/image]




terminator -> RE: Soviet Dawn Beta Test Ausf. F (4/22/2020 7:46:10 PM)

Mozdok

Player's objectives for a Normal and Tactical victory: Axis -> Soviets

[image]local://upfiles/33508/46903D93B46E49668C93316955A26B93.jpg[/image]




Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/26/2020 5:03:07 AM)

quote:

ORIGINAL: terminator

Prague

The choice to recruit is very limited in the last scenario (?)



This is due to the fact that most equipment in the game has the 8th of May 1945 set as end of its production as the game was not intended to last beyond that. So you will still be able to keep all your existing stuff, but not able to buy.





Ronald Wendt -> RE: Soviet Dawn Beta Test Ausf. F (4/26/2020 5:05:05 AM)

Vienna:

The victory condditions of both sides are now in synch:

[image]local://upfiles/32021/B9E9F5EB3E7E43E99342A5285D8C9966.jpg[/image]




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