MrsWargamer -> RE: Game complication, a detrement to the hobby? (4/10/2020 11:17:46 AM)
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Well, you eventually answered your own question. We demand games be Gary designs or the like, and we then wonder why they all have to be so complicated, but the moment something comes out that isn't, we deride it for being too 'simple'. I personally think Battle Academy's perfection is its simple ease of use. But I'm always hearing it slagged for being 'cartoony'. Why the hate for cartoons? I think a game that can be played to completion in 1-3 hours has something that The mega-complex games can only dream of. There are a few designs put out by Yobowargames which are really great for the desire to be 'not' complicated. Joni Nuutinen has a series of designs called Conflict Series spanning many time periods, meant for tablet, but you can run them inside of a PC just fine with the correct software. Perfectly fine for lightweight goofing around. The thing is, there ARE so many wargames, and unlike 1970, there is no limitation based on only a few companies making them. Comically, the problem is, today we have too much money, not enough time. You can basically afford more than you can play. The best you can do is tell yourself, "there can be only one Number 1 title for any topic/setting/scale." And you only pay that title. We can wargame WW2 and the Russian Front in many ways. Russian Front board game by Avalon Hill is as good as Gary's War in the East. One requires a table, one won't suffer cats or dust and use up the table. One can be played on a weekend, and one might take you months. Pick one. I can play Squad Leader or ASL or Tigers on the Hunt, or Steel Panthers or Battle Academy. One costs a small fortune (you can get a car for less), one is free. One is brutally accurate, but a legal nightmare rule book is required. One is more or less idiotically simple to employ. Pick one. They ALL suffer from "I wish I had a human opponent". Which can be solved, if you really want to solve it. Some will say "but I don't like..." But that's not the game's problem.
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