[Logged] Sea State effect, or lack thereof, on movement (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support



Message


c3k -> [Logged] Sea State effect, or lack thereof, on movement (4/10/2020 4:58:50 PM)

Folks,

I've just run a couple quick tests.

I dropped a Carrier, a Destroyer, a Frigate, a Submarine, a Junk, and a Lifeboat in the ocean. I ordered them all to proceed west for 1,000 nautical miles at full speed. That speed varies for the different vessels. As well, some don't have the fuel to go 1,000 nautical miles. No matter...

I then set the Sea State to 0.

I did the same setup (I copied the scenario), but I set the Sea State to 3; to 5; to 7; and to 9 (Hurricane).

There was no effect on speed.

Some vessels (Singapore FFM Formidable) show "Max Sea State 6". That had no effect on speed.

I did not test detection envelopes of the sensors or weapon effects. I just gave each vessel a "Flank" speed order for 1,000 miles and marked how far they got or how long it took them to go the distance.

No effect...

Should it?

Ken




TitaniumTrout -> RE: Sea State effect, or lack thereof, on movement (4/10/2020 6:02:13 PM)

I'm not as familiar with sea state, but it's my understanding that it impacts sub-surface detection. Maybe someone who is more familiar with that can comment. To take your example further you can still launch aircraft at sea state 9. Though you could simulate a loss of launch ability using Lua and query changing weather that would relate to whether or not a launch facility is operational.




Parel803 -> RE: Sea State effect, or lack thereof, on movement (4/10/2020 7:02:55 PM)

I guess a lot of stuff is influenced by SeaState in real life. I don't known what is innfluenced in the game by teh seastate, looking at this post not too much. But it's a game.
You're crew is influenced. One can handle bad weather dood and the other is having a really bad time. So morale could change a little.
Refuleing at sea is influenced.
You're surface search/nav radar is reduced, specially for small contacts. It has influence on all sensors.
Visual is influence, Eyeball MK1 is reduced due to the fact that there is water on the windows when you dive in the waves
If you you can't or rather nnot go to the upper decks that influences smaller weapons
Layers above and under water are influenced and with that you're radar, EW and sonar preditions.
You're flyops are influenced, helo's and UAV's
You're small boat operations are hard to impossible, manned and unmanned. Beinng it recon or just transfer.
There always extra danger voor engines and diesels, so monitor em well. And if it's real bad stuff on the upper decks might get damaged.
Speed is with high seastate is influenced.
For subs it depends on there depth. Lesser wheater has advantages and disadvantages.
Smaller ships hope to stay in port or behind an island.

To give an idea of high seastate: https://marineschepen.nl/ Storm op zee filmpjes
Not much help for the game I known.

The positive thing is, this also happens for the opposing side





thewood1 -> RE: Sea State effect, or lack thereof, on movement (4/10/2020 8:19:09 PM)

At a minimum, page 118 in the manual details it.

Sea states affect primarily ship suitability (not currently
modelled) and sonar performance. Surface ducting is useless in
high waves and sonar ranges at or near the surface are severely
degraded. High waves also raise the minimum safe altitude for
low-flying aircraft. Sea state also affects the accuracy of naval
gunfire, especially on lighter, more easily tossed vessels.




kevinkins -> RE: Sea State effect, or lack thereof, on movement (4/10/2020 11:40:00 PM)

c3k is saying that sea state is having no effect on aspects of the sim re: Speed. What is in the manual quoted above is irrelevant to the observations he made. There may or may not be a bug ... but maybe it should be looked at over a cup of Joe Monday morning.

Happy Easter.

Kevin







thewood1 -> RE: Sea State effect, or lack thereof, on movement (4/10/2020 11:56:35 PM)

The manual does not list speed as one of the effects and the devs have stated it in other threads. I searched it earlier. So I think the answer is fairly clear. I have seen no changes in the change log and the last time it was discussed I think was sometime in 2019.




thewood1 -> RE: Sea State effect, or lack thereof, on movement (4/11/2020 12:05:36 AM)

You can start here.

https://www.matrixgames.com/forums/tm.asp?m=4438640&mpage=1&key=sea%2Cstate�

If you search "sea state", there are a bunch of interesting threads. Seems to pop up about once a year.




kevinkins -> RE: Sea State effect, or lack thereof, on movement (4/11/2020 12:47:48 AM)

c3k ... your observations are documented enough to post over in Tech the Support forum. If this an ongoing issue, as thewood1 indicates, then I think the devs will address it. It's been over two years:

2/18/2018 4:23:14 PM

see the link attached above.

I might chalk this up to another corner case programing flaw... but weather and speed seem to be very basic to overall gameplay.

Kevin




thewood1 -> RE: Sea State effect, or lack thereof, on movement (4/11/2020 2:09:25 AM)

Its not a tech issue. Its as designed. I would just post it in the feature request thread.




Parel803 -> RE: Sea State effect, or lack thereof, on movement (4/11/2020 7:54:13 AM)

Already in another post but just great to see
https://www.youtube.com/watch?v=2dlXmuYuAYc

And to give an idea how the sea can influence it in real life




Rory Noonan -> RE: Sea State effect, or lack thereof, on movement (4/13/2020 3:38:13 AM)

Logged for investigation.

0013829




Rory Noonan -> RE: Sea State effect, or lack thereof, on movement (4/13/2020 3:43:55 AM)

This is currently WAD, however we want to improve weather modelling so I've raised a ticket for it.

However, we are extremely busy behind the scenes at the moment, so it might be a while before we see any movement on this one.




Parel803 -> RE: Sea State effect, or lack thereof, on movement (4/13/2020 7:44:38 AM)

nice




c3k -> RE: Sea State effect, or lack thereof, on movement (4/13/2020 9:40:00 AM)

Thanks!




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.6875