eskuche -> RE: eskuche vs mmoarrke (12.03+) (4/10/2020 5:56:43 PM)
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Turn 1 North and Center Openings are discussed ad nauseum elsewhere. I have made aggressive AGN and AGC plays with ZOC locks on Daugavpils airborne and on Minsk. Note wide berths on pocketed units. I think a common error here is clearing hexes both towards and away from pocketed units. The pockets will naturally shrink, so you need only claim hexes on the rescuers' side unless you plan on being within social distancing limits of Russian units. [:D] The philosophy I am following here is infantry advance ASAP, with minimal rear clearing activies. I present Stuka locations for maximal clearing of airbases. The principle used here is that Stuka gruppes will eliminate 2-3 airbases worth of planes within 11 hexes (this can actually be improved to 17 hexes using other bases as staging, but, as all in-range bases were completed decimated, this probably isn't necessary) so finding a center of gravity is key. I referred to Telemecus's AAR for targets on post 17. Here I present an example of offensive placement. Administrative considerations • Morale farming is accomplished on non-withdrawing airgroups towards your rear. Withdrawing airgroups, such as JG 53, which will be prime targets for sitting still while getting their airframes swapped in the coming turns, are moved forward to guard bomber bases on low mission radius. • In 1.12, the supply system changed whereby airbases no longer stock supplies and fuel at the beginning of the turn based on what airgroups are present. They draw instead on-the-fly (heh), though it's unclear whether distance efficiency impacts this. For now, the only considerations I am taking into account with regards to future airbase placement are 1) How far did the airbase move -> how much fatigue does air support have -> can they repair/replace enough damaged aircraft? and 2) can there be escorted bomber attacks in my airfields? More on this later when it matters more. The pysche of most Soviet players, I suspect, is to dump all of the trash into the national reserve turn 1 and sort it out later. You are most likely safe on turn 1. NB I was not, as I actually had my Ju 52/m airbase in the South displaced! The Rumanian airbase could have been displaced as well if my opponent had reconed there. • In general, I like command efficiency. There is the standard reallocation of divisions from overloaded armies and corps (especially center). I also placed I believe 15 airbases under Luftflotte 2 (Kesselring, air rating 8) and Fliegerkorps VIII (Richthofen, air rating 8). This ensures 80-88% air ratings (not sure about admin, which apparently is important for fixing damaged planes) and the most airframes in the sky. This is most important for level bomber groups on turn 1 if one wanted to push the capabilities further. • Which airbase to move first? This one is tricky. I usually get started by transferring airgroups from German airbases in Rumania to Rumania airbases, moving the German airbases, and transferring to them from AGS proper. You want to avoid locking in your forward-most airbases so that they can move to advance positions. You MUST leave at least one MP to have airgroups flying off a base (this is probably an unintended bug regarding the linked airbase MP/airgroup miles flown.) [image]local://upfiles/59341/71D4100DB7064464ADE0DA71170F9471.jpg[/image]
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