SeattleKCD -> RE: Air Units in The Ground Game (4/16/2020 1:30:25 AM)
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So with an afternoon of experimenting (thanks Covid-19) here are some of my empirical observations/guesses; Air Strikes - a ground strike will inflict an effectiveness loss in % around the ground strength of the air unit (remember there is diminishing return for multiple strikes, and the lower the effectiveness of the unit being struck) - ground strikes have a small % chance of inflicting strength loss, you can't really count on it. - according to the rules air strikes have a good chance of inflicting interdiction (AP loss), I have not been able to observe this (may be broken, my experiment was hitting the Polish cav with every German tact/medium unit with every strike I could, and even with many tries never saw it happen, playing both sides on hot seat). Ground Support - an air unit adds it tactical strength to a combat (on offense/defense), so a 4 attack vs 4 defense with 4 tactical air supporting attach is effectively a 2-1. Strategy Conclusions: - Ground strikes are best against high strength units, knocking 10% effectiveness off 10 combat factors reduces it by 1, off 2 combat factors reduces by insignificant effect. - Apply ground support to offset defensive ground support and/or get those last few factors to the next odds level. - Medium air seems best used striking enemy airbases forcing them to commit their air. It's too low for very effective strikes or support. - Ground strikes and ground support will be most useful against spots where you cannot get many hexes to attack from. Having 2-3 full effectiveness tactical units, apply several ground strikes, and add ground support can reduce defender effectiveness by 20-30% and add 7-8 combat factors to the combat. - Air units supporting ground will have some importance to Axis/Russia (map bottlenecks), vitally important to Allies for invasions. Alvaro can confirm/deny my observations.
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