Joint Munitions Effectiveness Manual (Full Version)

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LoBlo -> Joint Munitions Effectiveness Manual (4/15/2020 9:53:00 PM)


I'm thinking that I'm not alone, when I believe that the most difficult part of CMO and CMANO is appreciating the numerous munitions available to any strike planning. Deciding what munitions would be most effective for any given target takes a lot of time, and often requires me to restart a scenario completely after finding that all the work and effort made to get to a target resulted in an ineffective strike because the munitions were not the correct one to choose.

I was surprised to see that its not a problem unique to CMO and that real life pilots have formal references on most effective munitions whenever a strike is planned and reference a database called JMEM (Joint Munitions Effectiveness Manual).

Listen to this interesting podcast with a naval pilot. 13:50 is where the pilot starts to describe real-world strike planning. Its very informative.

https://www.youtube.com/watch?v=buB8eUOgikk&list=WL&index=4&t=1793s

Do you think that CMO can build in a type of JMEM that we can reference for the player? It would be best in a seperate drop down, where the target is inputted and weapons that are qualified to attack it desplayed as an output, with some filters available for country of original, etc.

Ben




Primarchx -> RE: Joint Munitions Effectiveness Manual (4/16/2020 12:52:46 AM)

That's an interesting idea. I like the idea of some sort of munitions wizard that allows players to dial in targets and typical effects of successful hits with a given weapon.




ExNusquam -> RE: Joint Munitions Effectiveness Manual (4/16/2020 2:55:10 AM)

The real fun stuff is the HDBT tool - Integrated Munitions Effects Assessment/Underground Targets Assessment System (IMEA/UTAS). Way outside the realm of what pilots would touch, but at higher levels it's fun to think about: https://www.ara.com/projects/dtra%E2%80%99s-imeautas-predicts-weapons-effects-and-wmd-target-response




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