PDiFolco -> Effects of Generals ? (4/20/2020 6:20:41 PM)
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The manual is pretty vague about combat impact of generals, they should "increase" things but absolutely no figures are given...While playing I didn't notice any significant effect neither, because many combat factors are just hidden. So I still don't know if it's better to take a super 9-9-9 general (if available), 2 "good" ones having 6-7, or 3-4 mediocre ones...If anyone did test things (by doing same fight with and without generals a good number of times..), or if the dev could give at least some figures, it'll be nice ! BTW, idea for a new (and historical) feature : allow HQs to give additional OPs to requesting units, ie an unit under HQ command could ask additional OPs to its HQ, up to say +30% of its base (1-2 for Inf,3-4 for armor/mech), and only with a limited total per HQ, according to their General ratings. Rommel, Guderian and Patton just did that, pushing their troops further than others...
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