PanzerMike -> Does the AI actually need Transports/Landing Ships? (4/24/2020 7:18:44 AM)
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I was looking into making landing ships much more expensive and how this will affect the game balance. The USA starts in 1939 with no landing ships and 240 transports. Starting on 1/15/1941 they have a 50% chance of building a support item every turn. If they build a support unit it will most probably be either transport or landing ships according to the _changeBuild.txt script. This is of course necessary for Torch in 1942. My question is, does the AI actually NEED them to perform transport and invasions in the sense that the game counts the available number and sizes the Task force for the Torch invasion (for example) accordingly? I can imagine that this is way too complicated and instead the AI can and will perform those invasion missions regardless of the actual number of TR/LS they own. If so, having the AI build them is just for balancing the expenditure of PP's. If the AI does not actually look at how many transports and landing ships it has, making landing ships expensive will cost the AI a lot more PP's upsetting balance (AI can build less other stuff), but they will perform invasions nonetheless. Please tell me how the AI handles TR/LS. Thanks!
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