Randomizer -> RE: Reference Points common for all sides,... (5/1/2020 4:24:54 PM)
|
You can actually make reference points (RP) common for event triggers since these require side input. As an experiment I created a reference points-only side for Vikrant Goes to War in order to manage the large numbers of relative reference points required by the VBSS events so I know this does work. You use the God's Eye function to make the RP relative to any unit, even those that are teleported by event provided the RP-only side is set to Omniscient as a side characteristic. This actually works and is neat to watch all the RP teleport to their relative positions when the unit does. One caveat though, the RP do not teleport to their reference units until the game clock starts to run but one-second is enough time. If you place a reference point via Lua script, you can probably edit that script to insert an identically placed RP belonging to another side. Not a perfect solution but it provides essentially the same functionality. Since RP can have identical side names you can them rename them when they are inserted to match the base RP on the other side(s). -C
|
|
|
|