Culthrasa -> RE: Initial reactions from a big supporter... (5/2/2020 5:22:36 PM)
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@willgamer just to be sure we are speaking about the same thing. I agree with you that I see tunnelvision in some of the YT video's, mostly a tunnelvision on units. I think this is quite understandable. Playing while recording and keeping the video interesting just makes just that little bit harder for the creator and units are quite visible on the screen. Also, it's not like they have over a 1000 hours in the game yet! [:D] What I also see in the video's is a lack of understanding in some area's. Again quite understandable, the game is new to them too. But i do think the game gives the information you need. The big start of turn message states kills/losses, amount of decisions to make and the amount of available reports. In those reports everything, like a lack of supply, is clearly marked. Two screenshots from Ben's game (ep 16) where he is checking these messages out. [image]https://snipboard.io/4evbzu.jpg[/image] [image]https://snipboard.io/j82IRc.jpg[/image] In the second one he is referring to the "overview" message named "urgent issues". For me it doesn't get much clearer then that. This then becomes the starting point to figure out what is wrong. Whether the core problem is the amount of food, the total supply or the supply range they can all be viewed and examined in other places (e.g. the first screenshot or the supply route on the map). I think the game does handle it very well. Yes it is in a menu, but it is a menu that you should be looking in every turn as far as i'm concerned. The game does need more involvement then AoW or Civ where you just build a building when prompted and move units over the map without the need for supply or anything, but that's what makes this game sooooo much more engaging, challenging and fun to play for me. I'm looking forward to that kind of depth! edit.. sorry for the large screenshots, can't seem to make them smaller.
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