Jonathan Pollard -> Error from multiplayer game (5/4/2020 2:14:59 AM)
|
My opponent in a borked multiplayer game emailed me the error which he said he found in his C:\Users\Documents\My Games\CloseCombatTheBloodyFirst folder. I was the host, he was the client. error20200502_234936. 20200502_234936 VER:90B : 1000B PLATFORM: WINDOWS LANG: WinVer:10.0.18362.778 0: Intel(R) UHD Graphics 620 Memory Load:41% TotalPhys:8075 FreePhys:4737 CPU String: GenuineIntel Stepping ID = 10 Model = 14 Family = 6 Extended model = 8 CLFLUSH cache line size = 64 APIC Physical ID = 3 CPU Brand String: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz Cache Size = 256K UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT Unknown Tag: MOVIEMODE Unknown Tag: DYNAMICENV Unknown Tag: LAYOUTKILLSENEMYX, END: CONFIG/SYSTEM.TXT Found DirectX Version Number: 4.09.00.0904 PLATFORM: WINDOWS Creating Device..... MonkeyInitStart MIS: Found DD MIS: IsHW MIS: SetCoop MIS: Setting Disp Mode MIS: Done Init 3D Device MIS: Tex Enum MIS: SDRS MIS: Init Decal Render TS: Start TS: IAPSent TS: UILoaded INITIAL LOAD 2764 TS: CC Engine Loaded TS: BattleObj TS: Managers TS: BFBB TS: LT TS: InitDLUI TS: Messages TS: Ended WARNING: Invalid main force unit in file T_BOOT_CAMP_TUTORIAL_TITLE. WARNING: Invalid main force unit in file T_BOOT_CAMP_TUTORIAL_TITLE. Game Version OK: 10000 v 10101 Launching Saved Game Launching Saved Game Launching Saved Game Starting map: Cacchiamo Memory Load:52% TotalPhys:8075 FreePhys:3808 Memory Load:54% TotalPhys:8075 FreePhys:3672 Memory Load:54% TotalPhys:8075 FreePhys:3703 Playing as: 0 WARNING: Client received order complete for wrong order. Client 5, host 2 with result 0. WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13. WARNING: Client received order complete for wrong order. Client 5, host 3 with result 4. WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13. WARNING: Client received order complete for wrong order. Client 5, host 3 with result 13. WARNING: Client received order complete for wrong order. Client 6, host 2 with result 0. WARNING: Client received order complete for wrong order. Client 5, host 3 with result 4. ERROR mN > 0 c:\Dev\Archon\Util\heap.h(201) : Failed ERROR ######## EXCEPTION: 0x80000003 at address: 0x0062A49D Starting Debugger SEARCHING: C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\WINDOWS C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\Program Files (x86)\Matrix Games\Close Combat The Bloody First;C:\WINDOWS SGA: KernelErrorHandler KernelErrorHandler c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0 SGA: CPriorityHeap<CPathNode>::Pop CPriorityHeap<CPathNode>::Pop c:\dev\archon\util\heap.h(201) : +29 bytes (CPriorityHeap<CPathNode>::Pop) 0 SGA: CPathTask::CheckDirectPath CPathTask::CheckDirectPath c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(1797) : +14 bytes (CPathTask::CheckDirectPath) 0 SGA: CPathTask::WorkPath CPathTask::WorkPath c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(1422) : +0 bytes (CPathTask::WorkPath) 0 SGA: CPathThread::Update CPathThread::Update c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(2196) : +20 bytes (CPathThread::Update) 0 SGA: PathThreadFunction PathThreadFunction c:\dev\closecombat\ccengine\pathfinder\cctilepathfinder.cpp(2033) : +0 bytes (PathThreadFunction) 0 SGA: BaseThreadInitThunk BaseThreadInitThunk SGA: RtlGetAppContainerNamedObjectPath RtlGetAppContainerNamedObjectPath SGA: RtlGetAppContainerNamedObjectPath RtlGetAppContainerNamedObjectPath Debugger Cleanup
|
|
|
|