12.04 extremely low fighter interception (Full Version)

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eskuche -> 12.04 extremely low fighter interception (5/7/2020 2:41:33 AM)

Intercept vs. airfield and ground bombing I don't think is working correctly. See attached picture: I was bombed 7 times in these hexes, and only up to 4 planes defended. Interception setting wasn't super high at 80%, but against over a hundred planes there should be more than a tenth of a gruppe coming out to play.

[image]local://upfiles/59341/68F60BA5F52E43ECB500E3FFC9422618.jpg[/image]




joelmar -> RE: 12.04 extremely low fighter interception (5/7/2020 3:29:13 AM)

The same happened to me. Airbase with 120 fighters completely fresh, with its flkps HQ in the same hex, interception settings at 150.

4 combat units were bombed twice within 5 hexes of the airbase and only a fraction of the interception occurred, by example 3 fighters against 72, 1 against 60, 1 against 70.




Bozo_the_Clown -> RE: 12.04 extremely low fighter interception (5/7/2020 5:48:14 PM)

What I don't see is the supply situation of your airbases at the end of your turn.




eskuche -> RE: 12.04 extremely low fighter interception (5/7/2020 7:01:02 PM)

Railhead is at Pskov.




56ajax -> RE: 12.04 extremely low fighter interception (5/7/2020 11:05:21 PM)

So the Luftwaffe being bombed into oblivion is not just my standard incompetence??




Telemecus -> RE: 12.04 extremely low fighter interception (5/7/2020 11:10:44 PM)

quote:

ORIGINAL: 56ajax

So the Luftwaffe being bombed into oblivion is not just my standard incompetence??


Hey when it comes to air matters you are my hero!

I think this does look like something has changed in the newest patches though.




tyronec -> RE: 12.04 extremely low fighter interception (5/8/2020 2:41:00 PM)

I did a test. Loaded up RtL and adjusted Axis Intercept. Then hit F12 and did some Soviet airbase bombing.

At Intercept 25% getting between 1:4 to 1:10 Intercepting Fighters to Attackers.
At 75% getting around 1:4
At 100% getting around 1:3 to 1:4
At 200% getting around 1:2 to 1:3.
Usually more fighters if if was their own air base.

Also quite a few 0 or almost 0 intercepts, these two were at 200% and overall the Soviets were doing 6 airfield bombings in total.
No spam recon or ground attack.

[image]local://upfiles/52296/819AA0B71EBF4675A231DA2155C6FDEC.jpg[/image]




eskuche -> RE: 12.04 extremely low fighter interception (5/8/2020 4:55:18 PM)

Did you ever get more than 4 planes? Seems like all axis intercept is coded as recon intercept.




tyronec -> RE: 12.04 extremely low fighter interception (5/8/2020 5:05:45 PM)

quote:

Did you ever get more than 4 planes? Seems like all axis intercept is coded as recon intercept.


Yes, most of the time.
Maybe I didn't explain my post in enough detail. If the ratio was for example 1:4 and 100 Soviets were attacking then around 25 Interceptors.




redrum68 -> RE: 12.04 extremely low fighter interception (5/8/2020 5:06:56 PM)

@eskuche - I've seen more than 4 planes. I tend to see 10-20 fighters intercept most frequently but often against 50+ soviet fighters and 100+ soviet bombers. And there are potentially 100+ german fighters available to intercept.




Nekronion -> RE: 12.04 extremely low fighter interception (5/10/2020 10:14:50 PM)

Same problem here, unless you crank up intercept to very high levels the amount of fighters actually flying is way to small.




joelmar -> RE: 12.04 extremely low fighter interception (5/11/2020 12:22:37 PM)

I really hope this will be put on the fix list and taken care soon because its a problem that has many very annoying consequences for German play.




morvael -> RE: 12.04 extremely low fighter interception (5/11/2020 9:51:06 PM)

I remember when I started playing the tip was to use interception ratio 200% or higher. Maybe those ratios really need a rework so it would be clear what is their meaning.
The problem with too high interception ratio is that it will allow to exhaust interceptor assets quickly.




eskuche -> RE: 12.04 extremely low fighter interception (5/11/2020 10:05:25 PM)

He lives! Hope everything is ok. And thanks for 12.05.

I think a clarification is needed at a minimum. Tiring out can be managed with range and %fly settings. But whether 100% interception is meeting bombers or fighters or some ratio of such 1:1 or at a lower ratio should be described.

Also what does air rating do here? I’ve noticed all 40 bombers in a gruppe flying ground support with nowhere near 100% air check but rarely a full gruppe for interception.




joelmar -> RE: 12.04 extremely low fighter interception (5/11/2020 10:21:39 PM)

The problem happens with airbases full of completely fresh fighters groups, with anywhere between 90% and 150% interception settings and in repetition.




Richard III -> RE: 12.04 extremely low fighter interception (5/16/2020 12:26:49 AM)


quote:

ORIGINAL: joelmar

The problem happens with airbases full of completely fresh fighters groups, with anywhere between 90% and 150% interception settings and in repetition.


Coming back to the Game and I wonder if this is with PBEM or VS AI play ?




joelmar -> RE: 12.04 extremely low fighter interception (5/16/2020 8:01:10 AM)

quote:


@Richard III

Coming back to the Game and I wonder if this is with PBEM or VS AI play ?


PBEM




morvael -> RE: 12.04 extremely low fighter interception (5/18/2020 7:03:52 PM)

Found the bug. Intercepts were not calling base resupply routine, that's why there was not enough to launch more aircraft (minimum of resources were granted by other routine, so some flew, but not all).




eskuche -> RE: 12.04 extremely low fighter interception (5/18/2020 7:24:01 PM)

[8D]




joelmar -> RE: 12.04 extremely low fighter interception (5/18/2020 7:56:26 PM)

Is it possible then that it was affecting more airbases far from their city depots? It would explain some occurences I had yesterday. Anyway, thank you Morvael, really appreciated. [:)]




morvael -> RE: 12.04 extremely low fighter interception (5/18/2020 8:03:34 PM)

I don't think so, it's coded so that it takes supply from any "in supply" city on the map (if the unit is "in supply"; OOS units have a limit of 25 hexes / 100 MP to look for eligible cities).




joelmar -> RE: 12.04 extremely low fighter interception (5/18/2020 8:22:46 PM)

Ok, thanks. Still getting used to thinking in terms of city depot instead of railheads.

That raises another question I had, if an airbases pulls supplies from a city during a turn, and the depot becomes empty, will the airbase switch to pull supplies from another nearby city or does it end up that its airgroups will stop flying?




morvael -> RE: 12.04 extremely low fighter interception (5/18/2020 8:45:23 PM)

Airbases can (and do) draw resources during any player turn on demand from any city, they are not restricted to one (like it happens in the supply phase for resupply). The same happens when moving units need to draw fuel (infantry units can still get full MP even with fuel shortages; they later draw that fuel on demand, so at least there is no movement "for free").




morvael -> RE: 12.04 extremely low fighter interception (5/18/2020 8:46:43 PM)

quote:

ORIGINAL: joelmar
Ok, thanks. Still getting used to thinking in terms of city depot instead of railheads.


Remember railhead is virtual, it's just closes working rail hex, but resources are stored only in cities (and units).




eskuche -> RE: 12.04 extremely low fighter interception (5/18/2020 9:55:56 PM)

Morvael while you’re back can you confirm whether there are only three sets of multipliers for supply in a normal chain of command:
1. Axis rail modifier with x, y, and weather modifier
2. Request modifiers including MP/hex/independent
3. Deliver modifiers including global vehicles

What I am getting at is what determines the % available at source? Is it the multiple of #1 and #3? Or is there another modifier such as HQ having a request modifier (#2) in addition to unit requesting from HQ?




morvael -> RE: 12.04 extremely low fighter interception (5/18/2020 10:18:17 PM)

There can also be global shortage of a resource.

I think everything is shown in the logistics phase log, unit details screen, city details screen, and CR, so it's not a problem to find any info you need.




joelmar -> RE: 12.04 extremely low fighter interception (5/18/2020 10:27:30 PM)

quote:


Original: Morvael
Airbases can (and do) draw resources during any player turn on demand from any city, they are not restricted to one (like it happens in the supply phase for resupply). The same happens when moving units need to draw fuel (infantry units can still get full MP even with fuel shortages; they later draw that fuel on demand, so at least there is no movement "for free").


Super, thank you, also good to know about infantry.

For railheads and supply depots, I know. It's just that we're used to think about distance to railhead when calculating supply to an HQ and we used to think it better to position airbases on railheads as much as possible. But now my understanding is that it doesn't really matter anymore if an airbase is on a railhead or not, since the distance to the city depot is what really matters.




Rick402 -> RE: 12.04 extremely low fighter interception (5/19/2020 3:56:08 AM)

is there going to be a quik patch to fix this supply intercept issue? please, pretty plaese, this is a bummer!




Richard III -> RE: 12.04 extremely low fighter interception (5/19/2020 9:14:55 PM)

Please a Hotfix ( if possible :)

FoG




Disgruntled Veteran -> RE: 12.04 extremely low fighter interception (6/8/2020 9:03:19 PM)

Glad I found this thread. I'm experiencing the same thing.




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