logopatico -> Understandable Icons v.2.8 (5/7/2020 6:36:21 PM)
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WHAT IS THIS MOD ABOUT? Vanilla icons defile the eye as much as they escape the intellect. They are as ugly as they are unintelligible[:(] and their poor look makes it extremely difficult to understand designing, which is arguably the single most relevant variable of the balance of power within your war-thorned galaxy. For this reason, I have developed a new system of icons for components and planetary facilities that consists of simple pictures made of just 1 colour upon a dark background. Each colour code reflects the main purpose of the component or the nature of the facility in question, according to the following scheme: 1) COMPONENTS RED: offensive components --> mainly directed at dealing damages. BLUE: defensive components --> mainly directed at preventing or repairing damages. ORANGE: structural components --> mandatory for the construction of most ships and stations. GREEN: utility components --> add new functionalities to ships and stations but are usually not mandatory (with the exception of few specific designs.) PURPLE: buff/debuff components --> enhance or reduce the effectiveness of other components. Here are some in-game screenshots: Research screen: research_1, research_2 Design screen: design Ship's Components screen: ship_details_1, ship_details_2, ship_details_3 NOTE: components with reverse colours (bright background, dark icon) are available only to specific races. 2) PLANETARY FACILITIES INDIGO: ordinary facilities. Indigo works well with the predominant grey palette of the user interface. PURPLE: wonders. GOLD: pirate bases. Here are some in-game screenshots: Research screen: research_3 HUD screen: hud_big, hud_small Ground screen: ground_report Colony screen: colony_details NOTE: facilities with reverse colours (bright background, dark icon) are advanced wonders. INSTALLATION 1) First of all, decompress the archive "Understandable Icons.zip". 2a) Then if you want to use this pack as a stand-alone mod: simply put the whole "Understandable Icons" folder inside your "Customization" folder. 2b) If, instead, you prefer to merge this mod with others, simply copy and paste the content of the folder "Understandable Icons" (the content of the folder, not the folder itself) inside "Customization/[the main folder of your favourite mod]" and answer "yes" to every request of overwriting already existing files that might pop up. COMPATIBILITY This mod is compatible with any other that does not modify the icons of components or facilities. It would work even with mods that add further components or facilities. However, since this mod contains icons only for components up to #128 and facilities up to #32, the ones with a higher numerical value will maintain their own icons, that the user will have to replace manually (by deleting the other mod's icons and filling the voids with renamed copies of this one's). EDITING IS ALLOWED The icons are at the disposal of the community. Any user is welcome to utilise or modify them as he or she pleases. SPECIAL THANKS[&o] Should this little mod manages to enhance the "readability" of the game, a great amount of credit must go to Monochromatic Spider for his truly indispensable insight on how to force the game into displaying a more human-friendly resolution. I highly recommend every wanna-be galactic emperor to read his post on Steam: How to force full-screen resolution for the game. His mod has been used to make the screenshots linked above. Have fun pacifying the galaxy and feel welcome to deliver any feedback. Knowledge is power and I am not at all a professional designer.[8D] ICONS OVERVIEW Here is a reproduction of all the icons contained in the mod. [img]https://i.imgur.com/yxzXHQk.png[/img] CHANGELOG v.2.8 - July 26th, 2021 Most likely the final stage of development. - (components) component_0, maxos blaster, has a new picture, to distinguish it better from other beams - (components) component_5, epsilon torpedo, has a new picture, to distinguish it better from other torpedoes - (components) component_14, terminator autocannon, has a new picture, to distinguish it better from other point defense cannons - (components) component_16, ion pulse, has a new picture - (components) component_47, warp bubble generator, has a new picture, to distinguish it better from other hyperdrives - (components) component_49, ultra long range scanners, has a new picture, to distinguish it better from other long scanners - (components) component_53, fission reactor, has a new picture, to distinguish it better from other reactors - (components) component_111, heavy rail gun, has a new picture, to distinguish better from other rail guns - (components) component_112, massive rail gun, has a new picture, to distinguish it better from other rail guns - (components) component_113, tractor beam, has a new picture, to distinguish it better from other tractor beams - (components) component_116, graviton beam, has a new picture, to distinguish it better from other gravitic weapons - (components) component_120, basic space reactor, has a new picture, to distinguish it better from other reactors - (components) component_125, gerax hyperdrive, has a new picture, to distinguish it better from other hyperdrives - (components) component_126, pulse blaster, has a new picture,, to distinguish it better from other beams - (components) component_142, hunger seeker, has a new picture, to distinguish better from other special ultra long scanners - (components) component_145, stinger beam, has a new picture, to distinguish it better from other phasers v.2.7 - May 18th, 2021 - (help) Component_Overview has been updated with the new icons for components' variants - (help) Component_BeamWeapons has now a shorter inter-line spacing, to improve readability - (help) Component_Engines has now a shorter inter-line spacing, to improve readability - (help) Component_HyperDrive has now a shorter inter-line spacing, to improve readability - (help) Component_BeamWeapons has now a shorter inter-line spacing, to improve readability - (help) Component_PhaserWeapons has now a shorter inter-line spacing, to improve readability - (help) Component_RailGunWeapon has now a shorter inter-line spacing, to improve readability - (help) Component_Reactor has now a shorter inter-line spacing, to improve readability - (help) Component_Shields has now a shorter inter-line spacing, to improve readability - (help) Component_TorpedoWeapons has now a shorter inter-line spacing, to improve readability v.2.6 - May 16th, 2021 - (help) Component_BeamWeapons has been updated with the new icons and additional explanations - (help) Component_Engines has been updated with the new icons and additional explanations - (help) Component_HyperDrive has been updated with the new beam icons and additional explanations - (help) Component_BeamWeapons has been updated with the new beam icons and additional explanations - (help) Component_PhaserWeapons has been updated with the new beam icons and additional explanations - (help) Component_RailGunWeapon has been updated with the new beam icons and additional explanations - (help) Component_Reactor has been updated with the new beam icons and additional explanations - (help) Component_Shields has been updated with the new beam icons and additional explanations - (help) Component_TorpedoWeapons has been updated with the new beam icons and additional explanations - (components) caslon reactors have a new picture, to distinguish them better from the hydrogen ones - (components) hyperdriveS have new pictures, to distinguish better each type - (components) vectorial engines have new pictures, to distinguish better each type - (components) shields have new pictures, to distinguish better each type - (components) beams have new pictures, to distinguish better each type - (components) phasers have new pictures, to distinguish better each type - (components) railguns have new pictures, to distinguish better each type - (components) torpedoes have new pictures, to distinguish better each type v.2.5 - February 9th, 2021 - (components) hyperdeny has a new picture, which echoes the ones of the hyperdrive and the gravity well - (help) Component_HyperDeny has a new picture - (help) Component_Overview has a new picture v.2.4 - February 8th, 2021 - (components) gravity well is now buff/debuff and has a new picture, which echoes the ones of the hyperdrive and hyperdeny - (components) scanner jammer have a new picture, which echoes the one of the trace scanners - (components) long-range scanners and stealth now have the same picture, which echoes the ones of the spy academy - (components) stealth is now buff/debuff - (help) Component_HyperBlock has a new picture - (help) Component_LongRangeScanner has a new picture - (help) Component_Stealth has a new picture v.2.3 - May 11th, 2020 - (mod's main folder) fixed error in component.txt v.2.2 - May 11th, 2020 - (components) damage control unit is now buff/debuff - (help) Component_DamageControl v.2.1 - May 10th, 2020 - (components) armor has a new picture - (components) damage control unit has a new picture - (components) scanner jammer has a new picture and is now buff/debuff - (help) Component_Armor has a new picture - (help) Component_DamageControl has a new picture - (help) Component_ScannerJammer has a new picture - (help) Component_Overview has a new picture - (mod's main folder) changed picture index for component_155 inside components.txt - (mod's main folder) added files about.png, about.txt v.2.0 - May 8th, 2020 - (components) torpedo has a new picture - (help) added components files
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