RE: Naval Mod ready for testing (Full Version)

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Hairog -> RE: Naval Mod ready for testing (12/27/2020 2:39:01 AM)

I assume so, but I will give it a test run.




kch -> RE: Naval Mod ready for testing (12/27/2020 11:19:57 AM)

Thanks. I am not a very experienced player so I have a hard time telling whether there any strange things happening that shouldn’t.




keeler -> RE: Naval Mod ready for testing (12/31/2020 12:46:26 AM)

Started a new Entente game to check out the mod, noticed there are some land units not present in the base 1914 scenario (an ANZAC division in Oxford, heavy artillery and light artillery brigades nearby, and Plumer's HQ). There's also at least three zeppelins on Central Powers' side.

Couldn't find any information confirming you've made some changes to the starting land OOB as well, and doing so seems outside the purposes of the mod (don't recall any land OOB changes in WaW) but suppose it's possible. Want to confirm these are intended changes and everything is working ok.

Also, the first post mentions 2.1 but the link still directs to 2.0.




Hairog -> RE: Naval Mod ready for testing (9/26/2021 6:08:51 AM)

Sorry for the very late response. I did not changes to the OOB or to any land units and their presence or availability. I have no idea how these changes came about. I will check on the version available in the link.

Thank you for being so thorough.




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