Malevolence -> RE: Modding (6/6/2020 1:38:04 PM)
|
This is just a guess, but I believe mostly everything in terms of data is saved in a scenario file. You could, ostensibly, make any wargame with a scenario editor if you also included your own art, sounds, etc. The code engine just defines the game pieces available to a scenario (unit, card, terrain, etc.). Also likely the AI, since we don't see any lua, etc. If you want to mod the game, you have to deconstruct the scenario file and then make a new scenario file to start the game. Again, a bit of a guess, but you could not for example, add or remove a modification to an existing save because the save includes the serialized data that was initialized by the scenario file. I guess that because the patch notes seem to indicate changes in value data needs a new game start. I suspect that makes exchanging PBEM much simpler too.
|
|
|
|