RE: "Desert War" Game System: Your Thoughts...? (Full Version)

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bcgames -> RE: "Desert War" Game System: Your Thoughts...? (5/27/2020 2:52:04 AM)


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ORIGINAL: Okayrun3254


quote:

ORIGINAL: bcgames


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ORIGINAL: Okayrun3254

The game has two options for counters, either a military graphic, or NATO type. I would really like to see another option for a smaller NATO symbol and military graphic, and maybe more information on the counter with the extra room. Along with the newer cardboard counter look this would go a long way IMO.

Interesting. What additional information would you like to see on the counter?



I would like to see a small nationality symbol, and a number representing the "Quality" of the unit.

Interesting. I like it. I need to think about how this could be done.




Okayrun3254 -> RE: "Desert War" Game System: Your Thoughts...? (5/27/2020 11:38:02 PM)


quote:

ORIGINAL: bcgames


quote:

ORIGINAL: Okayrun3254


quote:

ORIGINAL: bcgames


quote:

ORIGINAL: Okayrun3254

The game has two options for counters, either a military graphic, or NATO type. I would really like to see another option for a smaller NATO symbol and military graphic, and maybe more information on the counter with the extra room. Along with the newer cardboard counter look this would go a long way IMO.

Interesting. What additional information would you like to see on the counter?



I would like to see a small nationality symbol, and a number representing the "Quality" of the unit.

Interesting. I like it. I need to think about how this could be done.



Another thought came to mind. I would be nice to see a symbol of the units "orders" on the counter. The units orders is such an important part of the game, but seems difficult to change, and view.




bcgames -> RE: "Desert War" Game System: Your Thoughts...? (5/28/2020 12:17:00 AM)

Orders are by the hex. Currently, Shift-O displays the orders that will be in effect at the start of turn resolution for any hex containing friendly units. If you move during the upcoming turn, you revert to "normal mode"...I think. Saint Ruth can fact-check me on this.




Okayrun3254 -> RE: "Desert War" Game System: Your Thoughts...? (5/28/2020 2:40:41 PM)


quote:

ORIGINAL: bcgames

Orders are by the hex. Currently, Shift-O displays the orders that will be in effect at the start of turn resolution for any hex containing friendly units. If you move during the upcoming turn, you revert to "normal mode"...I think. Saint Ruth can fact-check me on this.


Okay, All this time I was thinking the orders were by individual unit and not by the hex. I think it was brought up previously, but I must have forgot.




Saint Ruth -> RE: "Desert War" Game System: Your Thoughts...? (5/29/2020 2:47:05 PM)

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Okay, All this time I was thinking the orders were by individual unit

Yeah, that's on the TODO list. I think it'll always be one order for defence, but for attack, it should be possible to order some not to advance so the player can decide which units advance.

Having a third unit icon type (as well as Nato/pic) wouldn't be that hard. What might be hard is deciding what it'd look like!




Okayrun3254 -> RE: "Desert War" Game System: Your Thoughts...? (5/29/2020 4:07:35 PM)


quote:

ORIGINAL: Saint Ruth



Having a third unit icon type (as well as Nato/pic) wouldn't be that hard. What might be hard is deciding what it'd look like!


For a third unit icon, I was thinking you could use the same NATO graphic already in the game, just make it smaller, and with a bolder font. The same with the non-NATO graphic, just have an option for a smaller version of the one already in the game. This would also free up room on the counter to add any other info, or maybe just a smaller overall counter size.




Okayrun3254 -> RE: "Desert War" Game System: Your Thoughts...? (5/31/2020 4:48:20 AM)

While playing Salerno as the Axis against the AI, noticed it would be nice if a player could move through a stack of units by just clicking on the top unit and it moves to the next unit.

One of my favorite new features is showing the number of infantry, tanks and guns. For me personally, the more a unit has a historical feel, like leaders, unit symbol, etc, the better immersion level.

A thought on game optics. I would like it if there was a color used to differentiate Armor and Mechanized units from the rest. The color could be only within the NATO symbol, and could be red for armor, and another color for mechanized units. Same colors could be used for armor and mech units for all nationalities. I think this would help to visually see these units better, and add to the overall look of the game.




Saint Ruth -> RE: "Desert War" Game System: Your Thoughts...? (6/19/2020 1:44:37 PM)


quote:

ORIGINAL: Okayrun3254

While playing Salerno as the Axis against the AI, noticed it would be nice if a player could move through a stack of units by just clicking on the top unit and it moves to the next unit.

One of my favorite new features is showing the number of infantry, tanks and guns. For me personally, the more a unit has a historical feel, like leaders, unit symbol, etc, the better immersion level.

A thought on game optics. I would like it if there was a color used to differentiate Armor and Mechanized units from the rest. The color could be only within the NATO symbol, and could be red for armor, and another color for mechanized units. Same colors could be used for armor and mech units for all nationalities. I think this would help to visually see these units better, and add to the overall look of the game.

quote:

hink it'll always be one order for defence, but for attack, it should be possible to order some not to advance so the player can decide which units advance.

Having a third unit icon type (as well as Nato/pi

Hi, you can also "cycle" through the units (moving each one in turn to the top of the stack) by pressing the C key.

In the new update, you'll be able to see the numbers of inf, vehicles, guns per hex, and also when moving the cursor over a counter, it'll show the numbers there too.

About the colours inside the nato icons. At the moment, that's also used to differenciate units in different orgs, but maybe need to look at the counters again, add some colour etc.

Cheers,
Brian [8D]




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