Saint Ruth -> RE: "Desert War" Game System: Your Thoughts...? (6/19/2020 1:44:37 PM)
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ORIGINAL: Okayrun3254 While playing Salerno as the Axis against the AI, noticed it would be nice if a player could move through a stack of units by just clicking on the top unit and it moves to the next unit. One of my favorite new features is showing the number of infantry, tanks and guns. For me personally, the more a unit has a historical feel, like leaders, unit symbol, etc, the better immersion level. A thought on game optics. I would like it if there was a color used to differentiate Armor and Mechanized units from the rest. The color could be only within the NATO symbol, and could be red for armor, and another color for mechanized units. Same colors could be used for armor and mech units for all nationalities. I think this would help to visually see these units better, and add to the overall look of the game. quote:
hink it'll always be one order for defence, but for attack, it should be possible to order some not to advance so the player can decide which units advance. Having a third unit icon type (as well as Nato/pi Hi, you can also "cycle" through the units (moving each one in turn to the top of the stack) by pressing the C key. In the new update, you'll be able to see the numbers of inf, vehicles, guns per hex, and also when moving the cursor over a counter, it'll show the numbers there too. About the colours inside the nato icons. At the moment, that's also used to differenciate units in different orgs, but maybe need to look at the counters again, add some colour etc. Cheers, Brian [8D]
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