peskpesk -> RE: MWIF External dice roller support (5/19/2020 7:48:24 AM)
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Allies and Axis wish to play a board game over e-mail. They need to find a way to roll the dice in a way that will not let them cheat. Using MWIF as dice roller and sending the result with e-mail has problems. For example: * Internet connection might go down preventing the email. * E-mail program might fail. In both cases above could the player use the above to cheat, redoing the combat until the "right" result is generated. What is a good algorithm to use? If one wanted to creat a MWIF dice roller with no cheating This could be seen as classic problem in cryptography. One such simple paper describing the problem is : Coin Flipping by Telephone. http://www.cs.cmu.edu/~mblum/research/pdf/coin/ The algorithm can become somthing like: Axis picks a random number R and the value 0 <= Vb <= 5, Calculates a hash H=crypto_hash("Vb R"), and sends it to Allies Allies picks the value 0 <= Va <= 5, and sends it to Axis Axis sends Vb and R to Allies; Axis calculates V=(Va+Vb)%6+1 Allies verifies H=crypto_hash("Vb R"); Allies calculates V=(Va+Vb)%6+1 ... Although I would feel better about it if: 0. Allies picks a random number Q and sends it to Axis And the string to be hashed becomes then "Vb Q R". BUT the above need the players to be online at the same time or it takes time waiting for the values. So a third party online dice roller is often a quick, good and secure way to do it. Cheating option is out.
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