The Land -> RE: Sealion and how to stop it (5/31/2020 7:12:20 PM)
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ORIGINAL: Markiss I believe the current methodology is, on turn 1, operate most units from Poland west and attack France immediately, before they can even reinforce their half strength units. Poland will fall slowly, but France will be out of the war by early 1940, leaving all the time in the world for a perfectly choreographed Sealion. I have not personally experienced this, as I played Fafnir from the Axis side, but many have. I don't know exactly what tech or units he is buying(and he is not telling), but he has his method perfected. He is unbeaten, as far as I know. I would love to see someone come up with a way to stop his Sealion. There have been some game changes made to try and slow this down, like starting the French units on the Maginot line entrenched so France isn't such a pushover early. But it hasn't been enough to stop him, even though everyone knows what he is going to do. Don't get me wrong, not every player is capable of pulling off a Fafnir-like strategy. It is highly aggressive and dangerous, and probably foolish for someone who does not know exactly what they are doing. But it certainly can be done, as he has shown over and over. I've just tried this a bit in hotseat, and I don't really see how to defend against it. I would certainly not clam to be an expert, though. My method was on turn 1 to operate 2 German HQs from Poland to near the northern French border along with a motorised army and maybe a Corps, move (but not operate) all the air apart from one fighter, move the two Panzer units to places they can operate from on turn 2 (they can even attack on turn 1 and do this) while doing as much overrunning of Poland as you can - which is quite a lot, you have a Corps that is unopposed that can march as far as Kutno cutting off all of Western Poland... On turn 3 you can very likely break the Maginot Line at Metz, which is its weak point as being a fortified town it's only Entrench 4 while the rest of the line is Entrench 6. You also get the benefit of the fortification as soon as you've taken it (unlike the rest of the front..) If the Allied player has entirely anticipated this then it may take 2 turns to take Metz and if the weather is unfavourable then you can end up with something fairly slow-moving over the later autumn and winter, but the Allies find it very difficult to get any odds on a counterattack. So they lose some ground and units, and you get to Spring 1940 with the Maginot Line already broken at the time when normally you'd be thinking about invading the Netherlands. Poland is not that hard to wrap up even if you are continually moving units away from it, so long as you keep a few sieges in place and supply lines broken, you can gradually batter your way towards Warsaw and Poland has neither the MPP nor the combat power to stop you. The attack in the West could probably be even further improved by selling off some tech to do more Operate moves and buy upgrades to the HQs. The HQs really are the key, the Germans will have at least 2 good ones while the French are stuck with a half-strength Gamelin who's in the wrong place.
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