Pharnakes -> Cost/effectiveness of submarines (5/22/2020 11:35:37 AM)
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After doing some play testing for the latest BTS as Japan, I got to thinking about how outrageously expensive it is to build submarines as Japan. Now I'm no historian but I'm reasonably sure that submarines didn't cost 1/2 of a heavy cruiser to build, except perhaps the ridiculous SSCVLs. So how could this be addressed? I've though of a few options but none are perfect, does anyone know if anyone has tried any of this previously and if so how did it turn out for balance? Option 1. Reduce durability of all submarines by say 2/3rds. To match reduce effect and range of all DCs by 2/3rds. This seems like the obvious option, but the downside that I can see is that submarines will no longer be able to bottom out in shallow waters (since I believe endurance is directly related to the submarines dive depth), and thus you will no longer need to make a choice between risking your subs in shallow waters in the DEI or staying safe in deep water but maybe getting less juicy prey. This will also fix the ridiculous scenarios where submarines are forced to surface by DCs then soak up 15+ 5" hits whilst merrily torpedoing the convoy ships before they finally sink. Option 2. Reduce durability of submarines by 2/3rds, reduce effect of DCs by 2/3rds but leave range alone. I think this will result in allied subs no longer being able to hide deeper than Japanese DCs can reach, but will maybe preserve the risk/reward of hunting in shallow waters, except subs might not be able to bottom out even in shallow water making the distinction meaningless anyway. Option 3. Reduce durability of Japanese SSs only, reduce stats of Allied DCs only. This seems to me probably the best compromise, Allied SS can still hide deep, which is never really an option for the Japanese in the first place. Downside is Allied SSs will still be brick ****houses on the surface. More significantly Allied ASW air patrols will presumably be substantially more deadly. Unfortunately I don't think there's anything to be done about that since ASW missions drop GP bombs rather than DCs I think? Is there a way to set the ASW loadout of an airframe specifically? Probably not, I think they just use the ER loadout. Option 4. Crazy option, leave SS durability as is, instead triple durability of everything else, then triple Japanese economy to match, then triple oil output, triple tanker capacity, triple effect of every none ASW weapon in the game, uhhh no. Perhaps actually secretly the best way to do it but not practical to resolve all the knock on effects. Even with a 2/3rds reduction I suspect submarines will probably be still 2-3 times more expensive than they should be compared to DDs, but the more you reduce the durability the harder it is going to be to compensate. Since I would guess a decent rule of thumb for a medium SS to cost around half as much as a modern DD, putting their durability to 3-5 would be impossible to compensate for I suspect, and would probably totally screw up their vulnerability to aerial attack,not to mention remove a lot of granularity to distinguish between classes. Really I just wish they had coded in the depth of submarines separately, rather than trying to bundle it in with edurability.
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