Malevolence -> RE: Why would someone want the mixed units (6/9/2020 4:31:19 PM)
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Having artillery is preferable to not having artillery. Per section 5.12.3.7. (Operational Stats) of the manual, "Foot is mostly defensive, Soldiers on foot without ranged attack have their Soft and Hard Attack values divided by two." Although the next paragraph is clumsily worded, it appears MG Units also get Hard Defense values cut in half as well. I assume when the manual refers to ranged attack, it means models with RPG's (maybe?), guns (maybe?), howitzers, rockets, or missiles. The manual and game should use the words indirect fire or direct fire if that is what it means. In any event, the issue is whether you can maneuver (i.e. move and shoot) your indirect fire artillery independently of direct fire forces. All other things being equal, with artillery locked inside a direct fire unit counter, you are sacrificing the flexibility to mass and the potential for economy of force. For those reasons, I avoid units with artillery mixed inside a unit counter's TO&E. If the OOB research offers artillery units I can maneuver, I am perfectly happy with that task organization instead (more so for the OHQ bonus). I tend to add non-recce units to OHQ's anyway.
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