Harrybanana -> RE: Invincible uboats? (6/5/2020 12:30:15 AM)
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quote:
ORIGINAL: Alvaro Sousa quote:
ORIGINAL: Harrybanana 1. Do the game mechanics make groups of 3 subs more effective than if those subs were attacking separately? If so, what is the logic behind this? I realize that historically the u-boats attacked in killer packs; but that didn't mean the entire u-boat fleet was in a single pack. I assume each submarine unit already represents a wolf pack (or even several packs). 2. Is the Manual correct that the maximum number of convoy escorts that are effective for each route is 10? 3. Do the number of escorts help reduce the number of merchants sunk? 4. Do the number of sub units in a fleet effect the likelihood of being found and attacked by air units? Logically, a fleet of 3 sub units would be easier to locate than a fleet of 1 sub unit. #1 Depends. Early on when the Allies don't have enough escorts spreading them to different convoy lanes every turn is a tactic all the way up to 1941. Later you want to 3 group them. #2 Yes. This is based on real data about convoy escorting research from Black May by Gannon #3 No they sink subs #4 Yes by a small amount. Thank you Alvaro. The only thing that doesn't make sense to me is that escorts don't reduce the number of merchant ships sunk. Historically, early in the War escorts sunk very few subs. But the mere fact that there were escorts forced the u-boats to stay submerged, generally attack from further away (though at times a u-boat would penetrate the escort screen and get right in among the merchant ships) and run away or submerge when threatened by an escort. The net effect is that well escorted convoys generally took fewer losses than unescorted or poorly escorted convoys even if no u-boats were actually sunk. If escorts don't affect the number of merchants sunk and (at least in 39 and 40) have little chance of sinking a sub, then Flavius might be right that the best strategy might be to save them until they can actually do some good. Accordingly, my suggestion is, if possible, work it so that if a player has fewer than 75% of the maximum number of escorts than he loses even more merchants than at present. But if he has 75% or more than there are fewer merchants sunk. Of course it would be scaled all the way from 0% to 100%.
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