[Save Requested] maybe this has already been solved? the enemy below (Full Version)

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pkpowers -> [Save Requested] maybe this has already been solved? the enemy below (6/1/2020 5:46:51 PM)

playing the enemy below scn and my sub, no matter what speed on surface uses both diesel and electric engines at same time. Says they are re-charging, but battery level continues to drop ; any help here? thanks




KnightHawk75 -> RE: maybe this has already been solved? the enemy below (6/1/2020 6:52:17 PM)

What build of the game are you running, which sub type is it?




pkpowers -> RE: maybe this has already been solved? the enemy below (6/1/2020 9:25:28 PM)

command silent service 1.15 build 1009.37.1

it is a 1950 USN Balao class sub




Rory Noonan -> RE: maybe this has already been solved? the enemy below (6/2/2020 5:03:21 AM)

Just testing this now I can see the battery draining on the surface at full speed only, which is intended (the engines are running so hard to keep that speed up that they're not effectively charging). Cruise and creep both recharge battery, though.

This is 1.15 1009.37.1 that I'm looking at, too.

Are you able to provide a save file for us to look into?




pkpowers -> RE: maybe this has already been solved? the enemy below (6/2/2020 2:00:04 PM)

Ran another test ; At cruise (8kts) on surface running diesel only. Increase to 10 kts, diesel and battery both used, reduce back to 8kts, battery is recharged. Shouldn't my diesels alone give me more speed on surface than 10kts? If needed now, where should I send save file?




KnightHawk75 -> RE: maybe this has already been solved? the enemy below (6/2/2020 2:50:25 PM)

You can just put it in a zip file and attach it to a post here. (the upload file feature will display if you click reply vs. using fast reply at bottom of page).




pkpowers -> RE: maybe this has already been solved? the enemy below (6/2/2020 3:24:27 PM)

here are 3 saved files




pkpowers -> RE: maybe this has already been solved? the enemy below (6/2/2020 4:35:27 PM)

here is another save ; now I cant fire torps at close targets




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