DesertWolf101 -> RE: KB encounter Enterprise in first turn (6/4/2020 5:57:36 AM)
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In a non-historical start, it is possible to interdict the KB move, thus depriving it of a PH attack by sending it back to port. For instance, if the Allied side moves the Lex TF to hex 155,104 and have it remain on station, it will intercept the KB on its normal route to PH (even if the game shows the route going north of Midway - something to do with the magic jump?). You can counter this by setting different waypoints towards PH to shift the default route. I learned of this recently when I investigated the phenomenon when it occurred to a youtuber playing AE I was watching. IMO, I consider this a pretty gamey trick if done deliberately. That is not to say I believe it was deliberate for you guys - it is possible for these intercepts to occur accidentally.
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