Destragon -> RE: Open Beta Patch v1.05-beta20 AIR FORCES (last update 25 nov!) (11/25/2020 5:39:27 PM)
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ORIGINAL: DasTactic I'm having trouble trying to figure out what planetary parameters raise or lower air pressure to try and keep the air pressure greater than the gravity for aircraft. Is there something in the early planet generation that we should look at to gauge what the pressure might be? When I saw the extremely high air pressures in the analytics_air.pdf I was thinking I must be missing something. I think it's just gravity? But I guess maybe spin could have an effect, too. I already said it, but my main issue with trying to generate a planet with thick atmosphere is that the screen that generates the atmosphere doesn't actually tell you how many mbar of pressure there are. Only the screen after that one tells you, but if you're not happy with the number there, you have to start the whole planet generation from scratch. quote:
As a suggestion, perhaps add another History setting to increase the air pressure on a planet. I think straight up letting you change a parameter of the planet with the history classes doesn't sound very fitting, but I could maybe see something like "during colonisation, the settlers have terraformed the planet to have an earth-like atomsphere and environment".
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