Splatsch -> RE: Thoughts and suggestions from a beginner (6/7/2020 2:27:58 AM)
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ORIGINAL: Jdane Quite the tall order, but you are very much making sense. Thanks ! :) I'll try to be short in my answer to avoid huge wall of texte, please don't mind phrasing ! quote:
ORIGINAL: Jdane 1. Those new game parameters are indeed not described in the manual although others are. I'm too lazy right know to check if there are informative tool-tips in the relevant screen or not. Nope ! Indeed, not in manual, and no "informative" tooltip ( = only "click to flag"), hence my note ! quote:
ORIGINAL: Jdane 2.1 - LIS confuses people all around the board. Somebody proposed Logistics Infra Structure, and it makes sense. Maybe it is a remnant from a previous state of the game before the exact name of things was determined? Basically it's logistics points. Yup ! But it needs a note in manual and/or tooltip at least :P quote:
ORIGINAL: Jdane 2.2 - Do you really mean independent or militia? Independent formations are reinforced by the SHQ they are subordinate to, militia should be reinforced by the zone militia abstraction by I've never seen it happen in game yet. Independent ! But that answers for both thanks ! (I have yet to read about militia reinforcement in manual.) In fact I did "reinforced" units in my SHQ, but I was having impression they weren't automatically "redistributed" to my independant units. But it was maybe only newbie not seeing ! quote:
ORIGINAL: Jdane 2.3 - I believe you could check the Items tab of the zone and look at the tool-tip when you mouse over the production number, or in the Assets screen under the Management tab. Those tool-tips should tell where the recruits, to keep your example, are coming from. Basically if the hex that has a Hex Perk is within the borders of the zone, the zone gets its benefits, you don't need to build a road leading there. Okay ! But my idea was to see directly in the Hex Perk/asset (like for usual assets). Oh, I didn't knew you don't needed to build roads for Hex Perks. So even for my exemple of recruits, it doesn't need Logistic points ? quote:
ORIGINAL: Jdane 2.4 - Sure. For the time being, when I forget, I check in the manual where it's very well detailed. Of course, but my idea is while ingame, a little tooltip (reminder) would be really helpful to avoid having to alt-tab, look for the good section in manual etc... and it would help a lot beginners (I think). quote:
ORIGINAL: Jdane 2.5 - I don't get where this « full health » is coming from. Oh sorry, bad formulation (I'll reformulate my OP), I mean integrity of unit : when it loose integrity/takes casualties, how do you know what's missing in this particular unit ? quote:
ORIGINAL: Jdane 2.6 - One of the quirks of the game, I can understand. I think it only needs a particular "help topics" in game (in REP menu), like the others for constructing deposit, finding resource asset, ensure supply to units etc... (which are well done) quote:
ORIGINAL: Jdane 2.7 - It depends. A unit has to obey its TOE (its planned composition) as shown in the Unit Admin panel. I've not tried yet to transfer troops from one depleted unit to another in order to try and get a full strength one though, so I lack experience to answer definitively. Alternatively you can create Battle Groups which are ad hoc formations you can set up however you want, but they have some limitations: their attack potential is reduced and it gets even worse if there are three or less elements in it (if I understood correctly). Thanks for trying to answer though, and for the infos :) quote:
ORIGINAL: Jdane 3. I can't argue with most of those quality of life improvement suggestions of yours. I will only point out that for some of these there are workarounds using the existing interface. Of course, absolutely ! A lot of this are mostly "quality of life" suggestions, to help ease the gameplay flow/enjoyability. quote:
ORIGINAL: Jdane For instance, there is an option to display smaller units when there are several in an hex. It's a solution of course, but this means big counters aren't the best to use.. and it's the shame because they're pretty nice. And for my point 3.10, even with small counters, values are under them, and so when there are 4 counters in a hex, you don't see them :/ quote:
ORIGINAL: Jdane And in other cases, you can just put off your decision and get the information you need where it is before committing to an answer. That's what I'm often doing, thankfully the game permits to naviguate/do things before taking decision(s) ! But still sometimes, before taking a decision or when I go see in my "REP->Demand overview" what are current demands (for example), having quick link to target hex, for example, would be handy :) quote:
ORIGINAL: Jdane When I have to assign several priests to units I switch between the OOB screen which allows me to quickly select a unit and the Stratagems one. Oh, that's an idea ! By the way, I noticed that if I select the unit I would like to target BEFORE going in the STRAT menu, it seems I can't execute these cards. But if I first go in STRAT menu and execute one of these cards (= add 1 priest), then I can select the unit and apply effect of the card on it. (I'll put it on my list of potential bugs). quote:
ORIGINAL: Jdane But I admit those improvements would be nice. Ahah, thanks :) quote:
ORIGINAL: Jdane 4. Maybe the music thing is a feature? Then again, maybe not. [:D] Maybe it's for having a little break from your empire ;) quote:
ORIGINAL: Jdane At any rate, cheers. Cheers ! Thank you very much for taking the time to answer, and your help ! (oh my, sorry for huge message XD)
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