Bleek -> RE: Diplomacy with major while "at war until death" (6/8/2020 2:54:20 PM)
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ORIGINAL: Vic I am paying attention. Going to take a second look at this. We don't want it to be made easy, however gaming the system by paying off the enemy seems really gamey. Perhaps the enemy leader traits could sway the 'war score' i.e. if they're heroic they're more likely to fight to the death, or close to, etc. Therefore, each AI's war behaviour is biased a certain way. Some will be happier to peace out than others. For example certain traits should essentially ignore bribes (sending cash to raise relations), whereas others are more inclined to bend because of bribes. The list goes on and on, of course. Using a leader's traits to determine their behaviour like this would make for various war styles, keeping the player on their toes and second guessing. This would also work for how biased an AI is to starting wars too, or how they approach warmongering. I also appreciate this isn't a quick fix and is just my opinion. [:)]
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