Cornuthaum -> RE: Population growth? (6/8/2020 11:55:25 PM)
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ORIGINAL: Laiders quote:
ORIGINAL: Cornuthaum Is there actual pop growth as you stabilize your empire, feed the people and generally stop the apocalyptic depredations on your people, or is it all static transfer-of-pop only? Because with the current post-apoc pop numbers (2.2 million down from 120m pre-apocalypse) most of the tier 3+ buildings are completely useless due to the insane amount of workers they require vis-a-vis what amount of people are actaully there. The worst offenders in this regard are bureaucracy and logistics, which, of course, are the heart of the game. Yes there is natural population growth though this is dwarfed by free folk immigration generally. You can also find some ancient artefacts that can help with population (more would be spoilers) and you can find refugee camps that give flat +200 pop a turn to the city of the zone they are in. Remember you can redraw zones so these hex bonuses can potentially be share between several neighboring zones with some fiddling. mmmmmmmmost of these are so small as to be irrelevant - when the pop requirements for a tier v city (not even tier VII) are 250k, 200 population/turn from a refugee camp is *basically* irrelevant. 28-30k workers for the tier IV (out of 7!) major buildings are similarly outsized as to basically be irrelevant to most games, unless you run to turn 800+ quote:
ORIGINAL: eddieballgame Not sure about the entire Population growth aspect of the game. Per the 'dev', however; Free Folk Settlements The Free Folk are people who live in the territories you claimed but who remain independent and have not yet joined your Population. If your economy is running well and your Population is happy they will join you in large numbers. Especially in the early game, they are a key source of Population increase. Private Economy There is some detailed modelling going on of the Private Economy and your Population will save credits and food (for emergencies) as well as invest their saved Credits in new Private Assets. Furthermore they’ll spend Credits on fabrication and consumption of luxury goods. They’ll even be able to Mothball or Close Assets when there is not enough Population to man all Assets. What you need to know for now is that this is all mostly beyond your control. The only ways you can impact the Private Economy is by taxation, providing emergency Food and investing Credits in the Private Economy (through calling your Governor and giving Zone Orders). Though plenty of Stratagems and Decisions also can have an impact. The Private Economy is a great source of Quality of Life (QOL) for the Zone because the moment the Population is in the safe zone concerning Food production the Population will be focusing a lot on Health, Education, Entertainment and Security Assets. They want to have a nice life. This is not about how to grow the private economy (that works fine on its own), this is about general population growth and the (lack of) speed at which it does so.
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