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MarbleToad -> RE: The logistic System is a gigantic mess (6/11/2020 2:38:54 PM)
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Proto-civs not wasting resources isnt the same thing as the difficulties in getting supplies to the front lines. In the current system, the resources arent technically wasted. Building too many truck stations? Thats wasteful. But can be avoided by careful tweaking of the systems as is. In the end, I dont really care whether it is a push or pull system. I personally like the push, but pull would be fine too. But, a system that completely removes the difficulties of logistics, which, mind you, is the number one problem all armies have faced in every era since the beginning of warfare, reduces the fun for me. If the logistics puzzle is replaced with a simple and efficient system where I "set it and forget it," an aspect of the game which I enjoy will be removed because others find it less than enjoyable. Now, if this pull system requires me to think about resources every turn and requires me to adjust it at least every other turn, Id be cool with it. And, tbh, I dont have to tweak the logistics every turn in the current system unless Im making a massive invasion, consolidating conquered territory, or strapped for resources early game. So, I guess, if the game at bare minimum forced me to look at logistics and tweak them under those same circumstances, Id be ok with changes that helped improve the experience for those who have different tastes in mechanics.
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