Unit Feat "Eternity Guru" & Unit type (Full Version)

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Hadral -> Unit Feat "Eternity Guru" & Unit type (6/9/2020 4:25:26 PM)

If an Eternity Guru is attached to a Unit of tanks or buggies, does the unit lose mobility (in the same way it would lose mobility if Foot Infantry was attached) ?




Jdane -> RE: Unit Feat "Eternity Guru" & Unit type (6/9/2020 4:29:55 PM)

From what I've seen, the bonus sub-units that have a chance of ending up in your units after unlocking a regime feat do not modify their movement type. I have a Techno Mage in a buggy battalion that is perfectly able to zip around the land as should be. And some Eternity Gurus in militia mobile regiments which still move around as a motorized unit should.

After all that's just one dude. I guess they get shoved into a vehicle's trunk and they call it a day. [:D]




AttuWatcher -> RE: Unit Feat "Eternity Guru" & Unit type (6/9/2020 4:34:12 PM)


quote:



After all that's just one dude. I guess they get shoved into a vehicle's trunk and they call it a day. [:D]


A Techno Mage's best trick is fitting into a trunk. [X(]

I like to imagine that they are strapped to the roof, Mad Max style. [8D]




Hadral -> RE: Unit Feat "Eternity Guru" & Unit type (6/9/2020 4:42:38 PM)

You two convinced me, let's strap a Guru on the turret of my Cataphract Unit !




Jdane -> RE: Unit Feat "Eternity Guru" & Unit type (6/9/2020 4:51:57 PM)

I just noticed I had failed to realize before answering that it's the player who makes the decision to incorporate priests to units, and that they do not appear by chance like the regime feat elements.
At any rate they seem to behave the same.




WeaverofBrokenThreads -> RE: Unit Feat "Eternity Guru" & Unit type (6/9/2020 5:24:38 PM)

I like to strap my spotting drones onto my GR Hellraiser missiles...




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