diamondspider -> RE: Early game leader management and secretaries (6/11/2020 12:06:28 AM)
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My Tips so far for leader management: 1) Make sure to get rid of your SHQ leader ASAP if they are problematic. Any hit is worth dealing with this early. 2) If you have too many problematic leaders (meaning their CAP is under III and/or their abilities are junk for the role and/or their traits conflict too much with what you are aiming for), you'll have to decide if restarting the game is better than dealing with what can be serious long term problems. Replacing leaders gets more and more difficult later on. 3) For secretary, I just don't care. My current secretary is at 32 happiness and I am still searching for how this is a serious problem. 4) The Recruit Military and Recruit Senior cards can be an amazing value when you get them later, so when you have a new OHQ or city needing a leader, make sure to use these. 5) Make sure not to set up organizations before they are needed. Especially Applied Science that, while you can indeed bank research points, I've found is better to fill only much later when you can actually research these techs. By then, you should be able to line someone very good up for the role. Similarly, Orgs like Staff Council are usually not urgently needed early. Don't forget that your BP has to be shared out to each org you set up, so the more orgs you have the less efficiently they each do their jobs.
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