Laiders -> RE: Be careful about megacity worlds! (6/10/2020 10:47:21 PM)
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ORIGINAL: Cornuthaum quote:
ORIGINAL: Laiders quote:
ORIGINAL: Cornuthaum I've unironically spent several hours today rerolling on a near 1.0g large planet with decent rainfall and a perfect atmosphere, and it's never going that high. Am I overlooking some worldgen factors that inhibit planetary pop (existing # of indigenous life?) or did i just get extremely unlucky? You absolutely can roll a 1g planet but only on the largest possible planet size. Assuming the planet is also a Siwa class, you should be able to get a perfect Earth-like. Hang on... I'll save my game and see if I get some screenshots to show you. sigh, yes, I know, I *have* done that, it's not particularly hard. The problem is that I can't seem to generate pre-apocalypse population sizes above 120 million on any planet, even the most ideally earthlike ones with fifteen centuries worth of colonization effort going into them, and I don't know why. Hours of rerolling later and I still don't have a fun thickly ruins-covered world. Oh right. Pops. Totally misread it as you rolling for an Earthlike not on. My bad. That's sheer dumb luck. My current actual game is on a medium Siwa with a pop of .7 billion and I got that after a couple of rolls. I suspect a factor will be what you define as 'decent rainfall' because, for me, that would be 500mm plus if trying to maximise population. You may also need to maximise living space so ideally no mountains and no more than 10% ocean, which you need to get the rainfall. Up to 10% mountains probably fine. Another easy factor to miss is average temperature. A Siwa class with an average surface temp of 30 degrees may technically be a perfect Earthlike in all other respects. It would still be barely habitable. Average global temperatures of 30 degrees will mean local temperatures rising above what the human body can dissipate for a significant portion of the year. AC and cooling clothing would be life or death. Even 20 degree average temperatures could be problematic (as evidenced by how apocalyptic a 5 degree rise on Earth would be; even a 1 - 2 degree rise will make populated areas uninhabitable due to temperature and humidity). Target between 10-15 degrees for average surface temperatures. If you really got all those factors lined up perfectly, then I'm afraid you were seriously unlucky. On that note, might be good if one day we could get some target X settings for generation where we tell the game to try to get an approximate outcome. If it can't, it could then actually report why and we restart generation with that in mind.
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