Laiders -> RE: Administrative Strain (6/12/2020 9:58:10 AM)
|
quote:
ORIGINAL: GodwinW That and please also a way to see administrative strain in some report somewhere (or maybe there is and my 1 7 or 8 hex away fuel extractor doesn't create it). It likely doesn't generate a significant amount. You can see the exact formula in the manual (and below as it happens) but in essence admin stress is calculated as the weight of assets outside 6 hexes divided by the weight of assets inside 6 hexes. Distance is a scaling factor worked out as (distance-6)/6. At 6 you get 0 which wipes the formula, at 7 you get .16 recurring so assets inside the 6 will massively outweigh hexes outside 6. At 20 hexes, you get 2.3 recurring so the asset outside of 6 counts 2.3 times over those inside 6. Here I've sort of made it seem likes assets are compared 1 to 1 but in fact all assets are compared together. I'm not sure exactly how. Maybe admin strain is calculated for all assets and then added, maybe it's the average value or maybe it is calculated at once with an average distance value plugged into the formula. Full formula is: For Each Asset Beyond Distance (((Distance-6)/6) * Asset level * production%) / (All Other Assets * Asset Level * production%). Administrative Strain is maximum 100%. Huh.. answered my own question copying it from the manual again. 'For each asset' so it is calculated by asset and then presumably added up or averaged. Oh and private assets get count half. Don't know exactly what Vic means by this as assets in the formulas twice, both for asset level and their percentage production. I presume it means private asset levels count half. Would be nice to know if that is exactly half or rounded. A level 3 asset is 1.5 or 1 if private? Anyway the upshot is a couple of low-level assets 7-9 hexes away from a developed city are unlikely to be a problem. Build a bridging truck station about 20 hexes from the nearest city because you don't know admin strain is a thing will gradually become a problem. Doing a one-city run and trying to run everything off a single city would be very tricky, as your super-zone would soon end up effectively governorless. Final quirk to note is that if the maths works out such that your actual admin strain is higher than the percentage currently applied to your zone, it will increase but only up to 10% at once. Admin strain will always seep in slowly even if you are generating a massive amount of it and it also only takes effect in decile blocks. 9% is a warning and 19% is still only a 10% penalty to all your governor bonuses and rolls.
|
|
|
|