zgrssd -> RE: Forced Democracy via Unrest (unbalanced) (6/12/2020 10:21:23 AM)
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A few things fight unrest: 1. Troops in teh city 2. Security points in the city 3. Fear And once you start fighting unrest effectively, usually the happiness that caused it will go away. If not, figure out what else can be done to increase happiness :) Unrest is not danger. If you fight it, you will get rid of it! Also make sure they are incorporated. No penalty from losses. And they will quickly go up towards 75% population happiness. quote:
ORIGINAL: Cornuthaum It doesn't help that the meritocracy options always come with insane, 150 or higher difficulty checks that are basically I possible to beat unless you have an amazing governor while also having a catastrophic critical failure result, while democracy yeets a few hundred credits at it and solves the problem instantly Oddly giving in to protesters has them not protest anymore. As does beating them down with a army. As for the difficulty: Maybe we are supposed to have a particular council to help with that? Either by directly getting a bonus to the roll (or rather ,not getting a massive penalty to it the governor has) or by finally using those Strategems we unlocked? - For Mertitrocacy, it is the Interior Council. You can get a really good Governor via "Recruit Talent". You know, someone with good Merit for this job [:)] Rather then just getting Juniors and Faction candidates, wich are more about potential then current skill. "Grand Convention" sounds like something related to Relations - jsut not sure if leader or population relations. - Autocracy has the obviously named "Supress Unrest" Card. Get the Staff council and set "Occupation and Governance" high enough to generate it. Or just beat them up. It is a very cheap way to get more Autocracy Profile -Democracy just pays them off. And has the QoL bonus to fix the underlying issue quicker. "Recruit Civilian" also sounds like it may give you a good governor
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