Vathailos -> About Optimum Artillery Delay (7/28/2003 11:07:10 PM)
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When playing against strong artillery nations (US, Russia) as I am now, I wanted some information about optimizing my artillery response. Viking02 is playing the US against my Germans, and his artillery plot time allows him to counter-battery my hapless pieces/crews. I think that a 0.4 to 0.5 delay will get my shells falling in the end of his turn. Is this correct? Is there a way to time my artillery so that it fires late enough so that strong (fast response) artillery countries can’t adequately spot and plot counter-battery against me? I can’t get any delay between 0.5 and 1.0, it’s 0.1-0.5, then goes to 1.0 (even if I shift repeatedly). I’ve read Capt. Pixel’s report on Arty Management and I think I understand that there may not be anything between 0.5 and 1.0. Is that correct? He states that a 0.3-0.4 delay will consume ammo rapidly (because it fires twice), but I think it’s possible to cancel after the first “volley”. Again, would that be accurate? Thanks again in advance. ~Vath
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