FlashXAron_slith -> RE: AI and supporting his troops ! (6/13/2020 1:11:57 PM)
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ORIGINAL: Palora I have to agree with FlashXAron: AI that blatantly ignore the rules the player is forced to follow are just not fun to fight. Especially when there's no lore reason for that behavior, AI Wars gets away with it because you, the human race, are fighting an AI entity. In Shadow Empire we the X human major regime are fighting the Y human major regime, and yet while we're struggling to supply our troops 10 hexes away from our cities and logistic points the AI is blobing half the planet only using a level 1 private truck station from the very start and doing it in the most obvious and annoying way possible. They obviously don't get for LIS or truck capacity and sending spies will easily show that. It detracts from the fun and the strategic element of the game, the AI Majors rushing everyone everywhere at the same time forces you to do the same or risk losing access to resources, especially people. You don't get to think about when, where and how you will expand, you are forced to also expand everywhere as fast as possible and you still can't beat the AI at it. Even worse you could lose the expansion war without even realizing it and then far too late to change anything get stomped by a major with endless resources who can reach out and touch you from far outside your range and far faster. They don't need to build truck stations, supply bases, quality roads, nor protect those things if they don't have them, you do. Meaning whatever attack you launch will be slower, less powerful and far more limited in it's objectives than what the AI can do against you with the same forces. Now I'm not gonna demand a competent AI that follows the same rule, that would require an insane amount of work and would likely still fail to produce something that could equal the less gifted players, humans brain is just perfectly wired for this sort of thing, but I would like it very much to have an AI that PRETENDS to follow the same rules. Cut the supply of any unit that is 6-7 hexes away from a logistic point on dirt roads. Force him to spend resources to build logistic points every 7 hexes of road. Will this mean more work, yes obviously but it will also make the game far more enjoyable. Or at least give us more starting option so we can limit how many blatantly cheating AI majors we have to deal with, regardless of planets. Thanks, someone who understand it ! For me it feels at the moment like playing a game of Tower Defense , or survive the waves game mode , NOT WHAT I EXPECT from a 4x game ... I stopped playing Panzer Corps 2 , because there they just drop units out of thin air against you and it is unbalanced ... So yes I hate to play such games, when there is no meaning behind it ... at least STELLARIS , let you play against the empires in the universe , which have to use the same rules AND THAT special events , where unfair Forces shows up, seems fair, when they are balanced, like the Khan, the AIs, etc. the devs have an explaination, why they use different rules but they also have limited resources, after they show up ... that isn't the case here, the AI produces with a near empty city a lot more as you could even produce with a high developed city ... So I hate it , in any game, when I conquer something and before , when the AI used the same resources, after I conquered it, it suddenly produces only , say 10% , but when the AI conquers something from you, it suddenly produces 900% more, that is a joke , special , when that 4 other AI Major Empires represent the same origin as you ! Very sad, that this very promising game, with interesting gameplay , fails that terrible in this field ! If the game wants to be taken seriouse , the devs should sit down and think about it ... at least let us deactivate MAJOR AI empires , when we create planets until that is solved ! For me that game has fallen from WOOOW , COOL to damn one more stupid game, which pretends to be a good 4x game ... and no I don't want a Tower defens or survive the waves game. Thanks ... PS: Seems the new SUPREME RULER will fail in complexity also, as they have given up to code an AI opponent, which is able to handle their own complexity LOL ... anyway hope for Distant Worlds 2 [&o]
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