When to create a new zone? (Full Version)

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pnic101 -> When to create a new zone? (6/12/2020 10:22:03 PM)

Anyone have advice on when they create a new zone (apart from conquest)?




Naselus -> RE: When to create a new zone? (6/12/2020 10:49:14 PM)

If the admin strain on a zone is >20% or so, I usually split one off. If you have a lot of private strata available it can be quite profitable too - Jack up sales taxes to. 100%, add a new zone, and play a few Private Investment cards on it, then watch halfway money roll directly into the treasury next turn when they try to build a farm orsomething.

I've been trying to be a bit more disciplined with new zones as I've gotten more of a grip on how they work tho, and one thing you should generally do is make sure the target hex for the new city has a train station and an L2 truck hub BEFORE you designate it. The population will transfer when the zone is split off and so will be able to run their own portion of the logi network immediately, where As if you try to add them afterwards they'll operate very poorly until you can push a lot of colonists in.




Jdane -> RE: When to create a new zone? (6/12/2020 10:59:47 PM)

Mainly to reduce administrative strain.
It's the penalty that applies when you have built Assets beyond a 6-hex range from the city. One is not so detrimental, but it can add up.
(When the zone tab is opened, click on the field next to the city size e.g. in my current game « Regular Capital Zone ». Then in the info screen on your left hand you'll see this Administrative Strain.)

Another reason would be having population to spare. Then you could found a city and benefit from its so-called « Hidden Private Economy. » It simulates informal economy, and in game terms translates into at least two dozen credits going into the private economy, which eventually become private assets than can benefit the zone and through it your whole regime.

Edit: Sorry for the redundancies. Still too slow.




Jdane -> RE: When to create a new zone? (6/12/2020 11:01:59 PM)

Edit 2: Very good point on making sure the logistics are up to the task beforehand.

(Matrix forums' software, I hate you with all my heart.)




ramnblam -> RE: When to create a new zone? (6/13/2020 2:08:34 AM)

So I was confused about this as well. Basically you'll want to organically create new zones as you spread out to keep your logistics moving and to exploit new resources. Keep it unincorporated until you invest in building the QOL buildings and when everyones gucci, incorporate them and enjoy the new source of revenue. Remember the only way to get more BP other than upgrading existing cities is too build new cities so it's never a waste. You just have to be able to support the growth and defend the city so it doesn't turn into a nightmare. You can redraw borders with the right click menu or the side bar.





Malevolence -> RE: When to create a new zone? (6/13/2020 2:10:09 AM)

When I seize an enemy zone with no city, I build a truck station to support the campaign. That station becomes the seed for a new city and zone.

I bisect and drive deep into the enemy zone until I see the far-side "unkown" border. From the estimated center, I establish logistics and work my way out.

The frustration is waiting for enough industry points to build a city-to-city rail line.




Hellkyte -> RE: When to create a new zone? (6/13/2020 2:52:58 AM)

Maybe I go overkill but I build my cities around my truck depots. Generally I will forward build a depot somewhere that's in a good strategic position. Then maybe build a farm at the same location. Once I have a farm built I'll go ahead and build a zone. It also helps if I have a high capability officer riding the bench and enough zone improvement strat cards sitting around with enough colonists to seed it.

It can be tough to do while expanding. You have to be careful not to overload your supply network building the city while simultaneously supplying the troops that protect the city




Grotius -> RE: When to create a new zone? (6/18/2020 11:01:06 PM)

I have a feeling my zones are way too big -- 40 hexes in diameter or larger. Should they just be 12-15 hexes in diameter? I gather the admin strain penalty kicks in for assets more than 6 hexes away from the zone's city.

How big do you guys make your zones?




KingHalford -> RE: When to create a new zone? (6/19/2020 12:45:23 AM)

I'm about to put this in a tips video, but generally speaking I'd advise you start recruiting a decent amount of colonists immediately: on some planets administrative strain can be a killer and small cities get bonuses to their economy, so starting them as early as possible can be advantageous. As always with this game, this advice may be very bad on certain planets so it's worth bearing that in mind.




Grotius -> RE: When to create a new zone? (6/19/2020 5:20:48 AM)

I'd love to get a link to your video when you're done. Can you offer a rule of thumb on zone radius? 6-hex radius? 10-hex radius? I had one huge zone, with 24% strain; I split it in half, and the new zones still have 20% and 15% strain. I'm thinking my zones have to be much much smaller.




Malevolence -> RE: When to create a new zone? (6/19/2020 5:33:05 AM)

I believe administrative strain is based on Assets. I have very large open zones with no issues in terms of administration strain (logistics between zones is another story).

This image is of my second smallest zone--new territory. City in the middle--red circle. It was a bit larger (also without admin issues), but those monsters in the south have been running around the woods unopposed.

[image]local://upfiles/34589/13D214880CF747FEBB781492EC87279B.jpg[/image]




Grotius -> RE: When to create a new zone? (6/19/2020 5:21:46 PM)

Thanks; that screenshot is helpful. My zones are somewhat bigger than that, but in the same ballpark. But both my zones have lots of assets in them. Maybe I'll try splitting them up further. It just makes me nervous to create new zones: except for the strain, everything is humming along smoothly in my existing zones -- high happiness, no worker shortage, etc.

I thought I read somewhere that strain reflects assets within a 6-hex zone of the city? Does that argue for very small zones with a radius of 6 hexes?




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