alphali -> [FIXED] Performance Issue with Ballistic Missiles (6/13/2020 9:39:42 AM)
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Hii, while playing Salvo scenario from Chains of War I am having severe performance issues when launching ballistic missiles. After some trial and error, I found the following: - I can launch 5o ballistic missiles into Chinese mainland and the game runs smoothly. - If I Launch even a dozen missiles into the Enemy territory and the performance will tank (one game second takes 20-30sec, more missiles makes much slower) after a couple of minutes of ingame flight time. CPU usage increase from 35-55% to over 85%. CPU clock drops from 3.45GHz to 2.8GHz - Launching over 150 cruise missiles doesn't cause any problems. It seems the issue happens when the missiles are close to enemy bases/defenses. Don't know if CMO is this more demanding than CMANO or if there is a bug in the calculation that's constantly running that's causing this. Note also that running the same scenario on CMANO and the CPU rarely goes over 25% and lunching over 80 ballistic missiles the game runs nominally with no performance issues at 5x time compression. I attached CMO scenario with the issue, the missiles are in flight. For me when the missiles are around 150nm from Okinawa the performance issue starts. I updated the game yesterday with the latest release. Didn't try the scenario with previous releases. Hardware: Laptop Lenovo Y520 i7 7700HQ Ram 16GB GTX1060 6gb
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