Daltesh -> RE: City hex (6/13/2020 8:19:30 PM)
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Given that ruins show up with a pre-collapse population in the millions, and a population of billions cause massive continent sized city sprawls, I think ruins represent less "wall to wall cityscape" and more a central city with sprawling suburbs or the like. It makes sense to me for tiles to represent dominant features, not the sentiment that every square foot of the entire area is homogeneous. A domed city of 500,000 people would be a larger tactical consideration than a domed city of 20,000 people. I also think given the logistical considerations of a city that size, assaulting one in a forest would be considerably different than just assaulting a forest. Plus having the map become slowly terraformed due to player actions is just cool.
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