How do I get started? (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


smudger -> How do I get started? (7/3/2001 11:25:00 AM)

I have just finished downloading the game (ver5.3) and played through the tutorials. I'm very much a beginner when it comes to World War II wargaming and was wondering if someone could recommend some good scenarios to begin with or even a campaign with a suggested core force. Thanks in advance.




Warrior -> (7/3/2001 11:50:00 AM)

Want some fun? Just take them in order as they appear in the menu. By the time you finish the first page, you'll be an expert. Do the campaign after you finish the first page of scenarios.




Paul Vebber -> (7/3/2001 12:10:00 PM)

1) READ THE MANUAL :D 2) What Warrior said 3) Play by email or online against real humans! You will learn the most from 3), then 1), then 2)... but do them in teh above order, since 3 takes a long time. (I'm still getting taught frequent lessons ;)




smudger -> (7/3/2001 1:37:00 PM)

Thanks for the advice guys. I have started a couple of scenarios on the first page and was just struggling to get to grips with coordinating a lot of units on a large map. I wondered if the were any smaller scale scenarios out there that might break me in slowly. But what the hell, I guess the best way to learn is from making your own mistakes and then not repeating them.




Wild Bill -> (7/3/2001 1:49:00 PM)

Icarius, choose some of the smaller simpler scenarios to begin with. This will give you a feel for the game. May I suggest a few? #50 Jungle Rats #81 Just in Time #85 Ramelle #108 Dirty Work #150 Trotter Tested in Italy I think this little set will get you in pretty good shaper for those bigger meaner ones, Icarius! Wild Bill




SAMWolf -> (7/3/2001 9:21:00 PM)

quote:

Originally posted by Icarus: Thanks for the advice guys. I have started a couple of scenarios on the first page and was just struggling to get to grips with coordinating a lot of units on a large map. I wondered if the were any smaller scale scenarios out there that might break me in slowly. But what the hell, I guess the best way to learn is from making your own mistakes and then not repeating them.
Try the "Lightning Strikes" scenario. It's a rather small airborne battle and a lot of fun to play.




jeffery65 -> (7/3/2001 9:56:00 PM)

I am new to the game as well but finishing playing the first page scenarios will help a lot You might want to tweak the infantry toughness as the version 5.3 make the infantry tough to kill and been a beginner, killing is the best reward for playing the game :) I am still learning the game and wish that there is a FORUM for newbies only and maybe we can be trained by General WILD BILL :)




Paul Vebber -> (7/3/2001 10:48:00 PM)

Yes with starting out - try setting infantry toughness, and arty vs soft to 70-80. And shy away form scenarios where you are assulting entrenched opponants. Setting special opfire frequency to 50 will let you get the hang of manuever without being blasted quite so much. The big tactical thing to remember in 5.3 (and this carries over to 6.0 too) is use MGs from long range (like 10 or 15 hexes) to suppress defenders where only their MGs can fire back - if his MGs are engaging your MGs at log range it will save countless lives up close...SP-AA guns work the best at this...they can hang bak on hills 20 or 25 hexes away if teh vis supports it and hose down the enemy trenches. Avoid moving in the open like the plague and if under the enemy guns, never more than one hex. If assualting across open ground your plot of initial barage should be a bit (2-4 hexes) in front of where you think the enemy is. This will often expose mines, leave some amount of smoke to cover your approach, and "create" some cover with shell holes (though this only helps you once you get pinned). Too much smoke if you don't have a good amount of artillery to lay in behind it can help teh enemy by preventing your suppresive fires and leave you very vullnerable coming out of the smoke at close range against well ordered troops. Pinned status can be your friend. Be careful if your troops are caught in the open to NOT rally them back past pinned, but to keep your men pinned while the lay in suppressive fires. Especially in shellholes...While you can't pin your troops per say, I have found in emergencies a little "Z" key fire on my own guys to get them back to pinned has been a life saver...consider it a surrogate for a "go to pinned" status key :D Once your firebase is established and your MGs and pinned troops lay in a good volume of fire, use your manuever element to probe a flank or generally advance as the covered approaches allow. A rolling mortar barage ahead of them to make sure anyone they meet is at least shaken up a bit will help. Keep your platoons together advancing and have the company CO accompany the manuever element to make sure they get the extra rally chance. The command range of leaders is 3 hexes, if greater their radio may not always beworking. I always pick teh platoon leader withthe best rally ratig to be my assault team leader. IF you have inf AT or recon teams, have them advance 2-4 hexes in front of your assault team to find and pin enemies. Your assault platoon can either go after them or avoid. INfantry tactics have dominated discussion lately, but Tank tactics use similar techniques. use bound and overwatch - FOr a company I try to leave one platoon back at long range on hills, in cover to engage at long range - then play leap frog with the other two platoons to advance - one remaining stationary and the other advancing in a zig zag keeping about 30 degrees angle to the threat axis. THis maximizes the slope effects against your armor. It is most effective with "boxy" tanks like Tigers and Matildas. Panthers and T-34s that have well sloped tough fronts, but thin sides have to be careful not expose to much side face or you may do more harm than good zig-zaging too much...




smudger -> (7/5/2001 7:02:00 AM)

Thanks for the tactics brief Paul, thats the kind of stuff you can't read in the manual and can only get by talking to experienced gamers. After downloading ver 6, I played through Jungle Rats last night and got a Decisive Victory. My MG's certainly mowed down the Jap troops moving along the trail. I know I'm going to love this game, congratulations Matrix on developing an amazing game.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.90625