$trummer -> [Feature Request] In-engine AAR (6/13/2020 8:56:46 PM)
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The AAR feature currently implemented is very bare-bones. I'm wondering if it might be possible to replay a battle in the actual game engine, as opposed to the dedicated replay box, and for certain educational features to be available in replays, such as LOS and unit status for both sides. This would be of great assistance in assessing the effectiveness of one's plan, especially if it could be sped up, reversed and paused at will. Not a huge deal but I would have thought it would be relatively easy to implement from any logs the game makes of both AI and player inputs.
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