Higher level city have a wider range before adminstrative burden kicks in (Full Version)

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shi4stone -> Higher level city have a wider range before adminstrative burden kicks in (6/14/2020 4:19:15 PM)

The default range within which asset wont generate adminstrative burden is 6 hexes. Would it make sense to increase range when the city is at much higher level? and smaller like 3 or so for villages?





zgrssd -> RE: Higher level city have a wider range before adminstrative burden kicks in (6/14/2020 4:37:51 PM)

Reducing it for smaler sizes? I got a game where I started with a metal and water mine, both 6 hexes from the T1 Village (with a T2 upgraded just waiting approval).
So that change would be a problem for planet or at least major empire generation and savegames.

A bit of extra AB range would not hurt, but it would also not help that much. Distances that cause Administrative burden tend to be a lot bigger then just 7 hexes.

Something I would like, is the ability to put two cities into the same zone. The extra "city hex" could add +1 or +2 range, but all distances would be measure from wichever one you declare "Zone Capitol". That way, if I capture two cities really close togetehr I can fuse them into 1 Zone.




shi4stone -> RE: Higher level city have a wider range before adminstrative burden kicks in (6/14/2020 5:18:44 PM)

i am more thinking a possiblity to play tall, maybe not just +1 range per upgrade, add a bit more. AI is not restricted by it anyway (i think), then why not make it more fun for the player to have Civ Venice style one city challenge game.




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