RogalDorn -> How are kill hits determined? (6/16/2020 12:46:25 AM)
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From the manual chance to hit is derived from the ratio of the relevant attack type to hitpoints. Hitpoints aren't mentioned as behaving like hitpoints anywhere I saw, and seem to behave analogous to armor class in D&D. The manual states there are three kinds of hits; kill hits, retreat hits, and pin hits and describes what they all do. How is the kind of hit determined? Is it a simple 33% chance of any? Is there any way to manipulate it? Kill hits from my observation seem to be less than 33% of hits as I usually will have quite a lot of units with 5 hits and no kills with a few units getting one or two kills, probably closer to 1/10 kill rate. If I'm correct about how hitpoints function implore the name be changed.
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