jwarrenw13 -> RE: The trouble with credits -- running huge deficit. (6/17/2020 4:41:58 PM)
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Okay, that was easy enough. Huge deficit solved thanks to advice. I really thought my civilian salaries were probably too high, but I had raised them in response to specific decision options and advice options without really thinking it through or attempting to see how it would effect my budget or looking at other options. As noted earlier, I was far more interested in just trying to conquer a couple of minors, get my infrastructure going, better understand logistics, so I really ignored the economy. I bumped civilian salaries down to 6, which I'm sure some of you think is still too high, to see what would happen. I did get a big dip in worker happiness, particularly in the latest zone I had conquered, but it stabilized and is now trending upward. Aside from a couple of decisions indicating unhappiness, it has worked. I also bumped up taxes as advised. I'm currently running a 50% sales tax and 20% income tax in each zone. Last turn my revenue was 1353 credits and expenses 689. And I've run a surplus for the last five turns. I also dumped 30 credits per turn into public works in each zone, though I'm not sure how to see exactly what effect that might have. Here is my current picture of one of my zones. All zones look the same. Any additional thoughts are appreciated. [image]https://i.imgur.com/noPkR50.jpg[/image]
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