zgrssd -> RE: Why does? (6/18/2020 5:07:17 PM)
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quote:
ORIGINAL: Atlanton The tooltips could be a little more thorough in regard to the production bonuses/maluses. There are times when the asset log doesn't show anything wrong except that only x% of the construction costs were paid for. If things like unrest, fear, and danger are affecting production, seeing the calculations would make the game so much easier to understand. Just like the logistics systems is way easier to understand once I learned you can see the hex by hex logistics log in the traffic signs menu. Unrest, Fear and Danger have no direcet impact on Output. They can have a indirect one (Strikes adding a production malus or your having issues getting workers). quote:
ORIGINAL: Atlanton quote:
ORIGINAL: zgrssd Admin strain is based on "number of assets not within 6 hexes of the city" vs "number of assets within 6 hexes of the city". To found a new city, you have to found a new zone. Try to pick it as centrail as possible. Try to get a lot of Colonists ahread of time for this, it takes forever to grow a city via imigration. As for posting images. Upload more files. Get a image not larger the 200 KiB. Then check/slect "Embedd picture in post". Silly question, but when counting to 6 hexes, do I start counting on the city or the first hex away? Personally I start with the 1st hex outside the city. Note that 1 hex outside would not make a difference, realy. When founding a city, it will automatically "grab" all tiles in 6 hexes (unless another city is closer to them).
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