EuchreJack -> RE: Surving a start next to Arachnids? (6/19/2020 4:10:59 AM)
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ORIGINAL: zgrssd Miltiarist have 3 variants, dependign wich Faction is in power. Sounds like you got lucky and got Federalsits in power for a while. Nah, that's the thing. They had the expansionists with the majority of votes, but were super friendly anyway. After a while, I got an event saying that the regime's politburo is meddling and tried to get their emperor to reduce their relations with me. I guess that regimes might act friendlier in the beginning of the game, to prevent very early major regime wars? They hated my guts, but I was playing a Meritocracy. Since I went Enforcement/Fist, I needed something to not gimp my research. Arachnids didn't attack in the 11 or so turns that I played, or even approach my borders. Dunno if my not going anywhere near them helped in that regard. I haven't gotten any Assets build, I instead built two MG Brigades and a Buggy Battalion. EDIT: 17 turns in, the Non-Aggression treaty with the Arachnids is still holding. [:D] I guess if I don't go near them, they don't go aggressive maybe? I've been avoiding their border like plague. Protip: Get logistics figured out before going to war. Those Nomads are pretty weak actually, but I didn't get my food logistics situation fixed before the war. They can't march on an empty stomach. I mean, the Raider city plus my own is producing enough food, but actually getting it to the troops has taken a while to figure out. I had to switch the raider city from unincorporated to regular, then build a truck station between the cities (I don't nationalize the starting city's truck station, despite everyone swearing that is mandatory, personal preference), then build a truck station in the conquered city. And it took a while to figure it all out, so its been piecemeal.
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