GUI option for "next unit" (Full Version)

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Tchey -> GUI option for "next unit" (6/18/2020 7:38:40 AM)

Hello,

Would be nice to have a button to jump to next activable unit, maybe next to "End Turn", so the game is even more playable by mouse only. Also it makes sense to check before ending turn.




ramnblam -> RE: GUI option for "next unit" (6/18/2020 7:55:08 AM)

8, 9 in the mean time brother.




Tchey -> RE: GUI option for "next unit" (6/18/2020 8:06:54 AM)

If i could...
I’m not allowed to post links yet... but see the Tech forum




eddyvegas -> RE: GUI option for "next unit" (6/18/2020 10:09:03 AM)

8 and 9 don't work if you've already moved a guy.




Tchey -> RE: GUI option for "next unit" (6/18/2020 10:30:57 AM)

The thing is, in my opinion, all functions should have a GUI and a keyboard input.




Jdane -> RE: GUI option for "next unit" (6/18/2020 5:33:03 PM)

Along the same line, a feature to cycle between the several zones under the player's control could be handy, while making use of the conventions of the 4X genre people might be familiar with.




GodwinW -> RE: GUI option for "next unit" (6/18/2020 6:54:20 PM)

quote:

ORIGINAL: Jdane

Along the same line, a feature to cycle between the several zones under the player's control could be handy, while making use of the conventions of the 4X genre people might be familiar with.


I've been using the Zone Overview for that (under reports), clicking those cycles you through the cities of the zones.




MatthewVilter -> RE: GUI option for "next unit" (6/21/2020 10:45:46 PM)

Agreed.

In the early-mid game when things get messy I often find myself manually clicking through the order of battle just to find units I've forgotten about.




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